To clear Level 664 in Magic Sort!, focus immediately on emptying one full tube to create an open buffer. Because the starting layout fragments colors across the top layers, you cannot complete full four-unit bottles right away. Sacrificing one shallow tube gives you the rotational space needed to uncover buried colors without locking the board.

Opening Priority: Create an Empty Buffer Tube

Each bottle holds four units of liquid. A pour is only legal if the destination bottle is empty or if its current top color matches the incoming liquid. Scattering single units across partially filled tubes quickly leads to deadlocks.

To generate your first empty bottle:

  1. Identify the shallowest tube: Locate the bottle whose top segments can immediately merge onto identical colors in adjacent columns.
  2. Merge top units without splitting: Transfer liquid only when the destination has enough open capacity to take the full matching block.
  3. Expose second-layer matches: Use these early transfers to reveal underlying segments that match exposed tops elsewhere on the board.
  4. Drain the target tube completely: Strip all four slots from your chosen sacrifice bottle.

Once empty, keep this bottle open as a temporary staging slot rather than filling it with mixed layers.

Mid-Game Strategy: Clear Second-Layer Blockers

With an open buffer available, route your pours to unmask buried colors. In Level 664, multiple colors are split across three or more columns.

  • Target the most frequent second layer: Scan the second layer across all tubes. Focus on assembling whichever color appears most often underneath the surface, as clearing the top units above it triggers a cascade of available moves.
  • Avoid stranded units: Never pour a two-unit segment into a bottle with only one slot remaining. The leftover unit stays behind in the donor tube, freezing both bottles and taking away your flexibility.
  • Consolidate toward nearly full tubes: Route exposed single units into columns that already contain two or three units of that color.
PhasePrimary FocusCommon RiskSafe Move
Early GameEmpty one full tubeFilling open slots with mixed colorsConsolidate matching top layers only
Mid GameUncover second-layer blockersCreating half-filled dead endsRoute colors toward nearly full tubes
Late GameLock finished four-unit bottlesMiscounting remaining liquid unitsVerify destination space before pouring

Endgame: Lock Tubes and Clear Remaining Colors

Once you assemble the first two four-unit bottles, those tubes lock permanently. This narrows the active playing field, making remaining transfers easier to calculate:

  1. Count remaining units: Check the board to ensure every stray segment of a targeted color has an accessible route into its final tube.
  2. Cycle through open buffers: Pour remaining mixed segments into newly emptied bottles, grouping like colors until only three or four active hues remain.
  3. Fill the final sets: Transfer the remaining single-color stacks into their final bottles to complete the level.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.