To clear Level 664 in Magic Sort!, focus immediately on emptying one full tube to create an open buffer. Because the starting layout fragments colors across the top layers, you cannot complete full four-unit bottles right away. Sacrificing one shallow tube gives you the rotational space needed to uncover buried colors without locking the board.
Opening Priority: Create an Empty Buffer Tube
Each bottle holds four units of liquid. A pour is only legal if the destination bottle is empty or if its current top color matches the incoming liquid. Scattering single units across partially filled tubes quickly leads to deadlocks.
To generate your first empty bottle:
- Identify the shallowest tube: Locate the bottle whose top segments can immediately merge onto identical colors in adjacent columns.
- Merge top units without splitting: Transfer liquid only when the destination has enough open capacity to take the full matching block.
- Expose second-layer matches: Use these early transfers to reveal underlying segments that match exposed tops elsewhere on the board.
- Drain the target tube completely: Strip all four slots from your chosen sacrifice bottle.
Once empty, keep this bottle open as a temporary staging slot rather than filling it with mixed layers.
Mid-Game Strategy: Clear Second-Layer Blockers
With an open buffer available, route your pours to unmask buried colors. In Level 664, multiple colors are split across three or more columns.
- Target the most frequent second layer: Scan the second layer across all tubes. Focus on assembling whichever color appears most often underneath the surface, as clearing the top units above it triggers a cascade of available moves.
- Avoid stranded units: Never pour a two-unit segment into a bottle with only one slot remaining. The leftover unit stays behind in the donor tube, freezing both bottles and taking away your flexibility.
- Consolidate toward nearly full tubes: Route exposed single units into columns that already contain two or three units of that color.
| Phase | Primary Focus | Common Risk | Safe Move |
|---|---|---|---|
| Early Game | Empty one full tube | Filling open slots with mixed colors | Consolidate matching top layers only |
| Mid Game | Uncover second-layer blockers | Creating half-filled dead ends | Route colors toward nearly full tubes |
| Late Game | Lock finished four-unit bottles | Miscounting remaining liquid units | Verify destination space before pouring |
Endgame: Lock Tubes and Clear Remaining Colors
Once you assemble the first two four-unit bottles, those tubes lock permanently. This narrows the active playing field, making remaining transfers easier to calculate:
- Count remaining units: Check the board to ensure every stray segment of a targeted color has an accessible route into its final tube.
- Cycle through open buffers: Pour remaining mixed segments into newly emptied bottles, grouping like colors until only three or four active hues remain.
- Fill the final sets: Transfer the remaining single-color stacks into their final bottles to complete the level.
Free Magic Sort! Codes
Current active codes and how to redeem them.
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Player Comments
77 players commented on this guide.
This helped me understand early game much better.
I wish I had read this before upgrading the wrong thing.
This saved me time in the early game.
Can you add more details about early game in a future update?