When building artifact decks in Magic: The Gathering Arena formats like Brawl, Historic, and Timeless, craft resource engines and flash enablers before spending wildcards on top-end finishers. Decks built entirely around isolated threats crumble against removal, while flexible utility pieces like Liberator, Urza's Battlethopter, Unwinding Clock, and Mystic Forge generate continuous mana and card velocity across multiple turns.
Colorless Velocity and Flash Engines
The core engine pieces resolve mana bottlenecks and bypass sorcery-speed restrictions.
- Liberator, Urza's Battlethopter (3 generic mana): Enters as a 1/2 flying Thopter that lets you cast colorless spells and artifacts as though they had flash. It also gains a +1/+1 counter whenever you cast a colorless spell with a mana value greater than its current power. Flashing in artifacts at the end of an opponent's turn sidesteps sorcery-speed sweepers like Farewell and Sunfall. Because Liberator has only two toughness, cast it when you have spare mana to flash in a secondary artifact immediately if an opponent targets it with Cut Down or Lightning Bolt.
- Unwinding Clock (4 generic mana): Untaps all artifacts you control during each other player's untap step. In 1v1 formats, this effectively doubles your available mana each turn cycle, while in multiplayer Brawl it untaps your board on every player's turn. Pair the Clock with dense mana rocks like Arcane Signet, Mind Stone, or Gilded Lotus, and sink unused mana into activation outlets like Mazemind Tome or Retrofitter Foundry. Never play Unwinding Clock onto an empty board; deploy your mana rocks first so the untap trigger provides immediate value.
- Mystic Forge (4 generic mana): Allows you to look at the top card of your library at any time and cast colorless nonland cards directly from the top. You can also tap Mystic Forge and pay one life to exile the top card. This ability clears dead land pockets when digging through zero- and one-mana artifacts such as Mishra's Bauble or Springleaf Drum. Pair Mystic Forge with fetch lands or shuffle effects to reset the top card if multiple consecutive lands appear.
Passive Board Protection and Draw
Artifact strategies depend on keeping multiple permanents on the battlefield. Targeted removal disrupts synergies quickly without protective layers.
- Bronze Guardian (4W): Gives all artifacts you control ward 2, forcing opponents to pay two additional mana for single-target removal spells. In addition, its power scales to match your total artifact count.
- Losheel, Clockwork Scholar (2W): Prevents all combat damage dealt to attacking artifact creatures you control, allowing Construct and Thopter tokens to attack safely into larger blockers. Losheel also draws a card the first time an artifact creature enters the battlefield under your control on each turn.
While ward 2 and combat damage prevention shut down damage-based trading and targeted removal, they do not stop non-targeted sweepers such as Temporary Lockdown or Brotherhood's End. Hold backup engine cards in hand rather than deploying every cheap artifact onto the battlefield at once against control opponents with open mana.
Dedicated Combat Finishers
Once mana engines and card draw are established, dedicated finishers convert passive artifacts into lethal attacks.
| Artifact Staple | Mana Cost | Primary Role | Best Pairing | Primary Formats |
|---|---|---|---|---|
| Liberator, Urza's Battlethopter | 3 | Flash enabler and scaling threat | Unwinding Clock, reactive spells | Brawl, Historic, Timeless |
| Unwinding Clock | 4 | Repeated mana rock and ability untap | Mind Stone, Mazemind Tome | Brawl, Historic |
| Mystic Forge | 4 | Top-deck card velocity | 0–1 cost artifacts, fetch lands | Historic, Timeless, Brawl |
| Bronze Guardian | 4W | Ward 2 blanket protection and beatdown | Token generators, Cyberdrive Awakener | Brawl, Historic |
| Kappa Cannoneer | 5U | Improvise threat with ward 4 and unblockable | Cheap mana rocks, treasure/token makers | Timeless, Historic, Brawl |
| Cyberdrive Awakener | 5U | Over-the-top flying board conversion | Noncreature utility tokens, mana rocks | Brawl, Historic |
To close out games, cast Cyberdrive Awakener to turn noncreature tokens, Clues, Foods, and dormant mana rocks into 4/4 flying Construct creatures until the end of the turn. If you need a resilient single-card threat, deploy Kappa Cannoneer. Its improvise ability discounts its casting cost using artifacts, ward 4 protects it from single-target answers, and every subsequent artifact entering the battlefield makes it unblockable while adding a +1/+1 counter. Sequence these finishers onto the board only after baiting countermagic or clearing opposing sweepers.
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Player Comments
72 players commented on this guide.
Nice guide. I am checking the other Magic: The Gathering Arena articles next.
I wish I had read this before upgrading the wrong thing.
Good guide for Magic: The Gathering Arena players. The strategy part was useful.
This guide answered the exact question I had.