To pilot Boros Enlist for an explosive turn-three win in Magic: The Gathering Arena, curve an aggressive turn-one Saga into an Enlist threat, then leverage combat modifiers or Read Ahead Sagas to bypass blockers and deal lethal damage before your opponent establishes mana for board wipes.
Turn-Three Lethal Damage Sequence
Achieving lethal combat damage on turn three requires stacking Kumano’s stat buffs, tapping a secondary creature to pay the Enlist cost, and multiplying damage with Twinferno.
| Turn | Primary Cast | Combat Action and Power Stacking | Total Cumulative Damage |
|---|---|---|---|
| Turn 1 | Kumano Faces Kakkazan | Chapter I triggers, dealing 1 damage directly to the opponent. | 1 |
| Turn 2 | Guardian of New Benalia | Kumano Chapter II places a +1/+1 counter on Guardian (enters as a 3/3). | 1 |
| Turn 3 | Twinferno | Kumano transforms into Etching of Kumano (2/2 with haste). Guardian attacks, Enlisting Etching for +2 power (5 power total). Cast Twinferno to grant Guardian double strike. Attack with Etching if not Enlisted, or swing with Guardian for 10 double-strike damage alongside any unblocked chip damage. | Up to 21 (Lethal) |
If an opponent presents early blockers, adjust the turn-three play by deploying Yotia Declares War using the Read Ahead mechanic directly to Chapter II. Read Ahead skips earlier chapters to immediately tap an artifact token or creature, dealing damage to clear opposing blockers prior to declaring your Enlist attack.
How Enlist Works in MTG Arena
Enlist triggers immediately upon declaring an Enlist creature as an attacker:
- Declare Attackers: Select your Enlist creature (such as Guardian of New Benalia) to attack.
- Resolve the Enlist Prompt: The client prompts you to tap an eligible creature. You may tap an untapped, non-attacking creature you control that does not have summoning sickness.
- Apply Power Bonus: The tapped creature adds its current power to the Enlist attacker until the end of the turn. The tapped helper creature does not enter combat and cannot be blocked, keeping it safe from combat damage while maximizing offensive pressure.
Creatures that entered the battlefield this turn cannot be tapped for Enlist unless they have haste. Ensure you do not tap intended Enlist batteries for mana during your pre-combat main phase.
Core Deck Synergies
- Guardian of New Benalia: Acts as the primary Enlist attacker. You can discard a card at instant speed to grant it indestructible and scry 2, shielding your invested combat pumps from targeted removal like Cut Down or Go for the Throat.
- Baird, Argivian Recruiter: Generates steady board presence. Baird triggers at your end step if you control a creature with power greater than its base power. Because Enlist pumps your attacker's power until end of turn, completing an Enlist attack automatically satisfies Baird's condition to create a 1/1 Soldier token.
- Keldon Strike Team: Functions as a top-end curve play. When cast for its kicker cost, it creates two 1/1 tokens and gives your entire board haste, providing immediate Enlist batteries on the turn it enters.
Navigating Removal and Client Priority
Enlisting commits two cards to a single attack vector. If an opponent holds open mana in black, red, or white, take these precautions before tapping your board:
- Hold Mana and Cards for Defense: Keep a card in hand before attacking with Guardian of New Benalia so you can respond to removal by discarding to activate indestructible.
- Account for the Enlist Risk: If the opponent destroys your Enlist attacker before damage resolves, the creature tapped to pay the Enlist cost remains tapped, leaving you without a blocker on the following turn.
- Bait Interaction Pre-Combat: Force out removal during Main Phase 1 using burn spells or secondary threats before declaring your attack step.
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157 players commented on this guide.
The explanation is clear, especially for beginners.
This helped me understand strategy much better.
Can you add more details about strategy in a future update?
I wish I had read this before upgrading the wrong thing.