To pilot Golgari Wolves successfully in Magic: The Gathering Arena Standard, curve out low-cost Wolf threats to build combat pressure while using Cemetery Prowler to discount your follow-up plays and exile targeted graveyard cards. Pairing the creature growth of Packsong Pup with cheap black removal spells such as Cut Down and Go for the Throat lets you out-tempo aggressive decks while maintaining enough board pressure to beat control strategies.
Core Wolf Threats and Synergies
The deck pairs tribal scaling with low-cost disruption. Instead of relying on slow value engines, this archetype uses combat stats and cost-reduction triggers to stay ahead of the opponent's curve.
| Card Name | Mana Cost | Stats & Type | Primary Role |
|---|---|---|---|
| Packsong Pup | {1}{G} | 1/1 Wolf | Early attacker; grows when other Wolves enter; refunds life on death |
| Outland Liberator | {1}{G} | 1/3 Human Werewolf | Early blocker; provides repeatable artifact and enchantment removal |
| Cemetery Prowler | {1}{G}{G} | 3/4 Wolf | Vigilant mid-game anchor; exiles graveyard cards; discounts shared card types |
| Werewolf Pack Leader | {1}{G}{G} | 3/3 Human Werewolf | Card draw engine via Pack Tactics; late-game mana sink for stat buffs |
Packsong Pup acts as the early clock. It gains a +1/+1 counter whenever another Wolf enters your battlefield. At the beginning of your upkeep, if you control another Wolf with greater power, the Pup receives an additional permanent +1/+1 counter. When it dies, it gains you life equal to its power, helping you stabilize against aggressive burn damage.
Cemetery Prowler anchors the mid-game. Its 3/4 body with vigilance allows it to attack without giving up defense. Whenever it enters the battlefield or attacks, you exile a card from any graveyard. Spells you cast that share a card type with cards exiled by Cemetery Prowler cost one generic mana less. Exiling an instant discounts your removal, while exiling a creature allows you to cast follow-up Wolves ahead of curve.
Removal Suite and Interaction
Cheap removal protects your Wolf board and clears blocking paths during combat. Because your creatures scale naturally through +1/+1 counters, your removal spells only need to buy one or two clean attack phases to close the match.
- Cut Down: Blunts turn-one and turn-two aggressive plays and eliminates early utility creatures.
- Go for the Throat: Serves as the primary two-mana unconditional creature removal. When discounted by Cemetery Prowler, it costs a single black mana.
- Bitter Triumph: Provides an answer to planeswalkers and high-toughness creatures at instant speed.
- Tear Asunder: Handles troublesome enchantments or artifacts early, with the option to kick for four mana to permanently exile any nonland permanent.
Turn-by-Turn Piloting Sequence
Sequencing proactive threats on curve before pivoting to open-mana interaction keeps the deck's tempo intact.
- Turn 1 (Mana Setup): Play an untapped black source like Llanowar Wastes or Underground Mortuary if facing aggro and holding Cut Down. Against slower decks, play a tapped land to prepare for double-green casting requirements on later turns.
- Turn 2 (Board Development): Cast Packsong Pup as your priority drop on an empty board so later Wolves trigger its counters. If the opponent relies on critical enchantments, cast Outland Liberator instead.
- Turn 3 (Cemetery Prowler Anchor): Cast Cemetery Prowler. Choose the exile target based on the contents of your hand:
- Exile an Instant if your hand holds multiple copies of Go for the Throat or Tear Asunder.
- Exile a Creature if your hand holds extra Wolf threats.
- Exile an Enchantment or Planeswalker to permanently disable graveyard recursion loops.
- Turn 4 and Later (Double-Spelling): Use the generic mana discounts from Cemetery Prowler to deploy a creature and hold up instant-speed removal on the same turn. When the game slows down, pay to animate Restless Cottage to attack for four damage, create a Food token, and clear remaining threats from opposing graveyards.
Sideboard Plans by Archetype
Adjust your list between games to match the speed and answers of the opposing deck.
Versus Fast Aggro (Mono-Red, Boros)
- Board In: Additional low-cost removal and defensive cards.
- Board Out: Slower utility creatures like Outland Liberator and high-cost planeswalkers.
- Plan: Use early removal to stop opposing momentum, trade Packsong Pup early to trigger its life gain, and let Cemetery Prowler stabilize the ground.
Versus Control
- Board In: Duress and Liliana of the Veil.
- Board Out: Dead single-target creature removal like Cut Down.
- Plan: Use hand disruption to strip board sweepers before they resolve. Avoid over-committing to the board; apply pressure with two threats at a time and rely on Restless Cottage after a sweeper.
Versus Midrange Mirrors
- Board In: Tear Asunder and extra copies of Outland Liberator.
- Board Out: Low-impact early removal that cannot kill mid-sized creatures.
- Plan: Prioritize Cemetery Prowler triggers to starve the opponent's graveyard resources while holding mana up to exile key value permanents.
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Player Comments
46 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
This helped me understand early game much better.
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Magic: The Gathering Arena articles next.