To pilot Jund Superfriends successfully in Magic: The Gathering Arena Standard, prioritize neutralizing early aggressive creatures with low-cost black and red removal before tapping out to cast planeswalkers. Deploying planeswalkers onto an uncontested or stabilized battlefield invalidates opposing creature-only removal such as Cut Down, Go for the Throat, and Shoot the Sheriff, while preserving your board presence through conventional sweepers like Sunfall.
Core Planeswalker Engines
Jund Superfriends relies on diverse planeswalkers to exhaust opposing answers, generate card advantage, and assemble a lethal late-game board. Because Standard removal suites focus heavily on creatures, planeswalkers demand specialized answers that many decks cannot supply in high numbers.
| Planeswalker | Mana Cost | Core Function | Primary Activation |
|---|---|---|---|
| Liliana of the Veil | {1}{B}{B} | Edict removal and hand attrition | -2 forces sacrifice of solo attackers; +1 discards mutual resources |
| Tyvar, Jubilant Brawler | {1}{B}{G} | Creature recursion and haste enablement | -2 reanimates two-mana value creatures from the graveyard |
| Wrenn and Realmbreaker | {1}{G}{G} | Mana fixing and defensive blocker generation | +1 turns an untapped land into a 3/3 vigilant hexproof blocker |
| Vraska, Betrayal's Sting | {4}{B/P}{B} | Threat nullification and card draw | -2 transforms target creature into a Treasure token; 0 draws a card |
| Chandra, Hope's Beacon | {4}{R}{R} | Top-end burn finisher and spell duplication | Static ability copies the first instant or sorcery cast each turn |
Closing games requires chaining these threats once the opponent runs low on resources. Chandra duplicates removal or direct damage spells to clear lingering blockers and burn the opponent out, while Vraska draws extra cards via proliferate and neutralizes single large bombs.
Defensive Creatures and Removal Priorities
Never run out a three-mana planeswalker into an unprotected board against an aggressive curve. Use early turns to clear attackers or deploy defensive bodies that trade cleanly.
Protective Creature Suite
- Llanowar Elves: Provides turn-one ramp to accelerate three-mana planeswalkers onto the battlefield on turn two.
- Deep-Cavern Bat: Gives flying defense, provides hand information, and temporarily exiles the opponent's best answer. When removed, Tyvar can reanimate it with his -2 ability to repeat the disruption.
- Mosswood Dreadknight: Acts as an early blocker and recurrent card-draw engine through its Adventure side, recurring from the graveyard to soak up damage.
- Glissa Sunslayer: Combines first strike and deathtouch to halt ground attacks, while removing counters from opposing permanents or drawing extra cards on combat damage.
Removal Sequencing
- Spot Removal: Cast Cut Down against turn-one and turn-two attackers like Heartfire Hero or Monastery Swiftspear. Save Go for the Throat and Bitter Triumph for larger mid-game creatures or opposing planeswalkers.
- Sweepers: Cast Brotherhood's End on turn three against go-wide aggressive boards and low-cost artifact clusters. Use Pyroclasm when facing faster red aggressive starts.
- Noncreature Answers: Cast Tear Asunder for two mana to exile troublesome artifacts and enchantments such as Urabrask's Forge or Caretaker's Talent. Pay the kicker cost with black mana at four total mana to exile any nonland permanent.
Turn-by-Turn Play Order
- Turns 1–2 (Setup and Defense): Establish mana with untapped black or green sources. Cast Llanowar Elves or hold mana for Cut Down. If the opponent commits an early threat, remove it immediately. Cast Deep-Cavern Bat on turn two if the board is clear to strip the opponent's immediate answer.
- Turns 3–4 (Board Stabilization and First Planeswalkers): If facing a wide creature board, cast Brotherhood's End before resolving planeswalkers. On a stable board, deploy Liliana of the Veil to eliminate a solo attacker, or resolve Wrenn and Realmbreaker to create a 3/3 blocker. Follow up with Tyvar to rebuy Deep-Cavern Bat or drop Glissa Sunslayer to block.
- Turns 5+ (Board Lock and Win Conditions): Deploy Vraska, Betrayal's Sting to draw cards and proliferate loyalty across your planeswalkers. Resolve Chandra, Hope's Beacon to copy your removal spells and finish the opponent with duplicated burn damage.
Matchup Strategy and Deck Vulnerabilities
Adjust your activation priorities and resource trades based on the opponent's archetype:
- Aggro: Disregard planeswalker ultimate abilities. Treat planeswalker loyalty totals as an extension of your life total, using minus abilities immediately to clear threats and stabilize the board.
- Midrange: Prioritize Liliana of the Veil's +1 ability to strip resources from both players. Your top-decked planeswalkers provide higher standalone value than opposing creature threats once both hands are empty.
- Control and Ramp: Apply steady planeswalker pressure that ignores sorcery-speed sweepers. Use Wrenn's land animation to attack without overcommitting creature cards, and use kicked Tear Asunder to exile temporary enchantment-based removal like Leyline Binding.
Failure Points
Jund Superfriends relies on a three-color mana base containing painlands and shocklands, which can quickly reduce your life total against aggressive burn decks. Additionally, the deck primarily defends the ground, leaving planeswalkers vulnerable to flying creatures. Preserve instant-speed removal like Go for the Throat and Bitter Triumph specifically to eliminate evasive fliers before committing your key planeswalkers.
Free Magic: The Gathering Arena Codes
Current active codes and how to redeem them.
COMMUNITY
Player Comments
119 players commented on this guide.
This saved me time in the early game.
This helped me understand early game much better.
Nice guide. I am checking the other Magic: The Gathering Arena articles next.
Can you add more details about early game in a future update?