The six fastest turret pushers in Mobile Legends: Bang Bang are Sun, Zilong, Masha, Popol and Kupa, Zhask, and Bane. These heroes melt outer turrets and inhibitors rapidly through three distinct structural damage methods: summoning secondary units to multiply strikes, stacking extreme basic-attack speed, or dealing direct ability damage to structures.
Turret Damage Mechanics in Mobile Legends: Bang Bang
Turrets do not take standard ability damage from most heroes. Incoming structural damage relies on basic attacks, which scale through physical attack or a percentage conversion of magic power. Two defensive mechanics govern every siege attempt:
- Energy Shield Plating: Outer turrets possess defensive plates during the first eight minutes of the match, reducing incoming damage while rewarding gold for chipping away plate segments.
- Minion Damage Reduction: Turrets gain massive damage reduction whenever no allied minions are inside the perimeter. While backdoor attacks are possible with extreme attack speed or disposable summons, pushing with a wave is far faster.
Summoners and attack-speed specialists bypass these defensive barriers either by duplicating basic-attack sources or by stripping health bars before the enemy team can rotate.
Summon-Based Siege Heroes
Summoners create additional attacking units that multiply structural DPS and temporarily absorb turret fire if minion waves collapse.
- Sun: Sun's clones duplicate his basic attacks and apply on-hit effects from items like Demon Hunter Sword and Corrosion Scythe. Casting his ultimate and first skill creates three simultaneous attackers, capable of wiping a full-health turret in under four seconds. His clones also draw turret aggro to buy extra seconds if minions die early. His drawback is low escape mobility if no targets are nearby to dash toward.
- Zhask: Zhask provides rare magic-damage siege using his Nightmaric Spawn. By planting the spawn within turret range, he delivers continuous beam damage while standing safely outside the perimeter. Activating Dominator's Descent enlarges the spawn, increasing its attack speed and durability against high-ground defenses. Without his ultimate available, Zhask is fragile and vulnerable to ganks.
- Popol and Kupa: Popol stays at safe marksman range while commanding Kupa to maul the turret up close. This dual assault shreds plates without putting Popol in danger. However, losing Kupa eliminates the majority of their damage and leaves Popol defenseless.
Attack Speed Specialists
These fighters trade crowd control and sustained teamfight defense for raw structural destruction.
- Masha: Driven by her Ancient Strength passive, Masha gains exponential attack speed as she loses health bars. Activating Wild Power further increases movement speed and basic-attack frequency. This enables her to shred an unguarded inhibitor even without a minion wave. Operating at low health makes her vulnerable to instant burst damage from rotating assassins and mages.
- Zilong: Zilong functions as a premier backdoor threat via his ultimate, Supreme Warrior. It removes slow effects, grants a 40% movement speed boost, and sharply amplifies attack speed. Combined with his Dragon Flurry passive, Zilong can obliterate a sidelane tower and escape before defenders finish rotating. If caught without his ultimate active, he lacks reliable escape tools.
Direct Ability Siege: Bane
Bane is unique because his ultimate ability, Deadly Catch, directly damages enemy structures along its path. Most spells in the game only affect minions and heroes, but Bane's shark wave strikes turrets from complete safety. Following the ultimate with his passive-infused basic attack, Shark Bite, allows him to deal heavy burst damage without overextending beneath the turret rim. Bane depends heavily on this cooldown, leaving him with ordinary push speed whenever his ultimate is unavailable.
Fast Turret Pusher Comparison
| Hero | Siege Mechanic | Primary Push Advantage | Core Limitation |
|---|---|---|---|
| Sun | Clone duplication | Multiplies on-hit attacks; clones soak turret fire | Low mobility without nearby targets |
| Zhask | Nightmaric Spawn | Melts towers with continuous magic damage from range | Vulnerable if caught without ultimate |
| Popol and Kupa | Pet-assisted attacks | Safe ranged siege with Kupa tanking front hits | Loses most DPS if Kupa is eliminated |
| Masha | Low-HP attack speed surge | Highest raw DPS; capable of backdoor shredding | Must risk playing at low health bars |
| Zilong | Sprint and flurry attack speed | Extreme rotation speed and rapid backdoor burst | Fragile defense; vulnerable to crowd control |
| Bane | Direct ability structure damage | Safely damages turrets with ultimate wave | Relies entirely on long ultimate cooldown |
How to Execute a Split Push
Picking a top-tier pusher only works if you coordinate with map movements. Follow these rules during every push attempt:
- Wait for Major Objectives: Commit deep into a sidelane only when the Lord or Turtle spawns on the opposite side of the map, forcing enemies to choose between contesting the pit or defending their turret.
- Track Enemy Portraits: Watch the minimap constantly. If three or more enemy heroes disappear from vision, immediately abort the push and retreat into friendly jungle brush.
- Preserve Crucial Cooldowns: Never burn escape abilities just to cross the map faster. Save Zilong's or Sun's ultimate until you either confirm the turret is uncontested or need an immediate disengage.
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Player Comments
41 players commented on this guide.
Nice guide. I am checking the other Mobile Legends: Bang Bang articles next.
The tips are practical and easy to follow.
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