To avoid throwing winning positions in Mobile Legends: Bang Bang, treat transformation and diving ultimates as tactical tools for zoning, information, and clean-up rather than guaranteed licenses for aggression. Abilities on heroes such as Aldous, Argus, Yu Zhong, Leomord, and Alucard offer massive temporary power spikes, but activating them without tracking enemy positions, crowd control, and turret scaling routinely leads to isolated deaths.

Aldous: Canceling Chase Fate

Aldous's ultimate, Chase Fate, grants vision of all enemies on the map for five seconds and enables a global charge toward a selected target. The most frequent failure point is committing to the impact when the target retreats under an inner turret, recalls into the fountain, or groups with crowd control tanks like Tigreal or Khufra.

Crashing into an entrenched enemy formation wastes accumulated Soul Steal stacks, hands over bounty gold, and leaves side lanes vulnerable to counter-pushing.

  • Use for information: Activate Chase Fate to expose enemy jungler rotations, stealth ambushes, or split-pushing carries for your entire squad.
  • Cancel mid-flight: If the enemy retreats into defensive structures or groups with peelers, press the skill again to abort the flight before impact.
  • Commit only to isolated targets: Finish the charge only when the enemy is caught alone in side lanes or river corridors without backup nearby.

Argus: Managing Eternal Evil's Window

Eternal Evil clears crowd control and grants four seconds of complete death immunity while converting damage dealt into health. However, invulnerability does not grant crowd control immunity. Skilled opponents will not trade attacks with an active ultimate; they will apply slows, stun you, or kite until the timer runs out. Anti-heal items like Dominance Ice and slows from Ice Queen Wand further cut your survivability.

To maintain discipline during Eternal Evil:

  • Delay activation: Never trigger the ultimate to initiate. Hold it until your health drops below 20 percent to bait high-damage enemy cooldowns.
  • Disengage early: If the target cannot be eliminated immediately, use the final second of the ultimate to escape with Demonic Grip toward walls or neutral creeps.
  • Respect turret scaling: Consecutive turret shots ramp up in physical damage. Diving an inhibitor turret without an allied minion wave will result in instant death the moment the four-second buff expires.

Yu Zhong: Steering Black Dragon Form

Black Dragon Form provides crowd control immunity, terrain traversal, and knockback collisions. Because this ability allows Yu Zhong to bypass frontlines and base walls effortlessly, players often fly too deep into enemy territory, landing out of range of allied mages and marksmen.

When the dragon form concludes, Yu Zhong shifts into Dragonoid form, gaining increased reach and maximum health, but losing complete crowd control immunity and wall traversal. Landing in a 1v4 scenario allows burst damage and armor reduction items like Malefic Roar to shred your health pool before Cursing Touch can stack Sha Essence.

Use Black Dragon Form to scatter enemy positioning and cancel channeled abilities, then steer your descent back toward your own frontline. Landing near allied teammates ensures your Furious Dive knockup combos with friendly follow-up damage instead of stranding you.

Leomord and Alucard: Timing Berserk Follow-Ups

Leomord and Alucard lack built-in invulnerability or crowd control immunity during their ultimates, leaving their offensive stat boosts entirely reliant on sustained combat contact.

Leomord: Flanking with Barbiel

Summoning Barbiel via Phantom Steed grants mounted mobility, defensive stats, and wide basic attacks that critically strike targets below 50 percent health through his Oath Keeper passive. Charging head-on into a full-health enemy formation wastes the mount's duration absorbing initial crowd control without triggering critical strikes. Hold Barbiel until a teamfight breaks out, then enter from a jungle flank to trample and execute weakened targets.

Alucard: Baiting Cooldowns Before Fission Wave

Fission Wave grants Physical Lifesteal, attack damage, and a ranged wave. Alucard's survivability relies entirely on landing attacks, making him vulnerable to anti-heal items such as Sea Halberd, Dominance Ice, and Glowing Wand. Entering a fight while suppression or hard crowd control—such as Franco's Bloody Hunt or Kaja's Divine Judgment—is available will stop his sustain immediately. Treat Alucard strictly as a clean-up assassin, entering the fight only after allied tanks have forced enemy crowd control spells.

Dive Ultimate Execution Reference

HeroUltimate AbilityCommon Overextension MistakeCorrect Tactical Action
AldousChase FateColliding with targets grouped in base or under turretsCancel flight mid-air; commit only on isolated side-laners
ArgusEternal EvilDiving deep structures without minionsPop below 20% health to bait burst; exit with Demonic Grip before second four
Yu ZhongBlack Dragon FormLanding deep in the enemy backline aloneDisrupt clusters, then steer descent back toward allied frontline
LeomordPhantom SteedCharging front-to-back into full-health defendersFlank after engagement begins to execute enemies under 50% health
AlucardFission WaveInitiating into available hard crowd control and anti-healEnter as secondary follow-up once lockdown skills are spent

Before activating any aggressive ultimate, check the mini-map to confirm allied damage dealers can follow your movement speed. If the target has active mobility spells, sprint battle spells, or immunity tools like Winter Crown, hold your cooldowns until their defensive options are exhausted.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.