To farm efficiently in Monster Super League, equip high-damage Astromons with a four-piece Siphon gem set from the Dragon Dungeon. The Siphon set refills an Astromon's SP bar based on the total damage dealt across an enemy wave. When your Astromon deals sufficient area-of-effect (AoE) burst damage to clear a wave in one hit, their SP bar completely refills, allowing them to fire their active skill again on the next turn.

Pairing this mechanic with high Critical Rate and Astromons featuring brief attack animations reduces stage clears from multi-minute auto-battles to under 45 seconds.

How the Siphon Set Generates Continuous Active Skills

Standard battle teams rely on random blue SP orb drops from defeated enemies to charge skills, often forcing Astromons to spend several turns using basic attacks.

The Siphon set bypasses this limitation:

  • Damage-to-SP Conversion: SP generates directly from the proportion of damage dealt relative to the wave's total health.
  • Turn-One Wipes: Clearing wave one with a single AoE active or high-damage attack completely refills the SP bar before wave two begins.
  • Skill Chaining: With full SP carried into each subsequent round, the Astromon immediately launches their active skill on wave two and wave three without relying on basic attacks or orb RNG.

Stat Requirements and Gem Builds

A Siphon farmer only maintains its skill loop if it deals enough damage to secure a full SP refund. If an attack fails to critically strike or leaves enemies alive, SP generation falls short and breaks the cycle. Build for raw offense and consistency rather than survivability.

Stat PriorityRecommended TargetFunction
Critical Rate85%–100%Eliminates low-damage non-critical hits to ensure full SP refunds.
AttackMain stat focus (ATK%)Raises baseline damage to wipe waves in a single strike.
Critical DamageSecondary (substats)Multiplies burst damage against tankier stage bosses.
HP and DefenseLow (substats only)Provides minimal bulk to survive stray hits or counterattacks.

For most farming setups, use Attack/Attack/Critical Rate gems. If an Astromon gains bonus Critical Rate from a passive skill or team leader skill, run Attack/Attack/Attack instead. On Extreme difficulty scenario stages, hitting enemies with elemental advantage lowers the damage threshold needed to wipe each wave.

Animation speed directly affects real-time efficiency. Units with brief, front-loaded strike animations clear stages faster than units with lengthy, multi-hit cinematic attacks.

  • Water Mona: Easy to obtain and evolve, Water Mona has rapid attack animations and innate SP regeneration that functions reliably while working toward Dragon Dungeon gear.
  • Fire Siegfried: Acquired through Clan battles, Fire Siegfried combines high base Attack, a wide AoE active skill, and fast animations suitable for Wood-heavy or neutral stages.
  • Fire Jinn: Features high burst damage and a fast skill animation that clears multi-target waves without delay.
  • Dark Mona and Dark Attackers: Dark-element nukers feature high baseline Critical Damage and neutral typing, allowing them to clear mixed-element scenario stages without damage penalties.

Structuring Farming Teams

Team composition depends on whether the goal is leveling fodder or clearing dungeon content.

  • Story Stages (Leveling Fodder): Place a single Siphon carry in team slot one with three underleveled Astromons. Positioning the carry first ensures their active skill triggers before the other units act, preserving quick wave clears while power-leveling fodder Astromons.
  • Golem Dungeons (such as Golem B8): A single carry cannot clear higher-tier dungeon waves alone. Run three or four Siphon-equipped attackers, such as multiple Water Monas or high-tier Water nukers. If the first skill leaves an enemy standing, the second attacker fires their skill to finish the wave, sustaining teamwide SP into the boss encounter.

Troubleshooting Siphon Farming Failures

If an Astromon fails to refund 100% SP between waves, adjust the build using these fixes:

  1. Raise Critical Rate: If Critical Rate sits below 85%, replace an Attack gem with a Critical Rate main stat gem, or add a Critical Rate leader skill to stabilize damage output.
  2. Correct Elemental Mismatches: Attacking into elemental disadvantage causes glancing hits and reduced damage, breaking the SP refund loop. Align the carry's element with stage weaknesses (such as Fire attackers against Wood stages or Water attackers against Fire stages).
  3. Equip Matching Siphon Pieces: Siphon effects require a full four-piece set. Use 4-star or 5-star Siphon gems with Attack or Critical Rate main stats rather than breaking the set for higher-tier defensive pieces.
Monster Super League icon

Free Monster Super League Codes

Current active codes and how to redeem them.

View Codes
Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.