To evolve the natural 5-star Dark Artemis into her final Evolution Level 3 form, Dark Selene, you must advance your base unit to Evo 2 Dark Diana and feed her three additional Evo 2 Dianas. The most resource-efficient method uses one Dark Artemis, three regular elemental Artemis copies (Fire, Water, or Wood), three Holy Gleems, nine elemental Gleems, and between 3.5 and 5 million gold.
The Artemis Evolution Stages
Advancing Artemis to her final tier increases her base Attack, Defense, and HP pools without altering her elemental typing.
- Evo 1 (Artemis): The base natural 5-star form. Her base survivability and damage output are too low for high-tier Astromon League or late Tower of Chaos stages.
- Evo 2 (Diana): The intermediate form achieved after consuming three awakened feeder units or Gleems. This stage offers viable stats for mid-game content.
- Evo 3 (Selene): The final ascension. Selene reaches the maximum base stat ceiling required to withstand burst damage in competitive PvP and deal top-tier offensive damage.
In Monster Super League, dark-attribute Astromons natively feature 100% base Critical Damage, compared to the 50% baseline on Fire, Water, and Wood units. Reaching Evo 3 ensures that every point of Attack gained scales with double efficiency whenever she lands a critical hit.
Resource-Efficient Gleem and Evolution Path
Directly feeding duplicate natural 5-star Astromons requires sixteen total copies to reach Evo 3. Because Dark Artemis is exceptionally rare, you should never feed raw natural 5-star duplicates without Gleeming them first.
Follow this step-by-step pipeline to minimize rare resource consumption:
- Awaken Base Dark Artemis with Holy Gleems: Feed three Holy Gleems to your primary Dark Artemis. Holy Gleems can awaken any 5-star unit regardless of element.
- Evolve to Dark Diana: Once fully awakened with the three Holy Gleems, evolve Dark Artemis into Evo 2 Dark Diana.
- Gather Three RGB Artemis Copies: Reserve three elemental duplicates (Fire, Water, or Wood Artemis). Do not feed Dark Artemis copies as fodder.
- Awaken RGB Copies with Elemental Gleems: Use standard weekly elemental Gleems—purchased with League Medals from the Astromon League shop—to awaken each elemental Artemis three times. This requires nine elemental Gleems in total.
- Evolve RGB Copies to Evo 2 Diana: Evolve each awakened elemental Artemis into an Evo 2 Diana (Fire, Water, or Wood).
- Fuse into Evo 3 Dark Selene: Feed the three elemental Evo 2 Dianas into your primary Evo 2 Dark Diana to complete the evolution to Dark Selene.
Gold Costs and Preparation
Evolving a natural 5-star Astromon through all awakening stages represents a major gold drain.
- Awakening Fees: Every individual awakening slot on a natural 5-star unit requires a direct gold fee across all four Dianas.
- Evo 2 Evolutions: Evolving an awakened Artemis into Diana costs hundreds of thousands of gold per copy.
- Evo 3 Final Evolution: The final fusion from Dark Diana into Dark Selene requires a flat 1,000,000 gold.
Expect to spend between 3,500,000 and 5,000,000 gold for the entire process. To prevent stalling your account, stockpile gold through story Extreme stages or hold your awakenings until an active Evolution Discount event reduces the overall cost.
Gemming Priorities for Evo 3 Dark Selene
Because Dark Selene relies on her native 100% Critical Damage, landing critical strikes consistently is mandatory. Her gem build must achieve near-100% Critical Rate to be reliable.
| Gem Slot / Focus | Recommended Main Stat | Target Substats |
|---|---|---|
| Slot 1 (Triangle or Square) | Critical Rate % (Square required if lacking CR substats) | Crit DMG %, Attack %, HP % |
| Slot 2 | Attack % | Crit Rate %, Crit DMG %, Resist % |
| Slot 3 | HP % (Balanced) or Attack % (Glass Cannon) | Resist %, Defense %, Crit Rate % |
Recommended Set Bonuses
- Ruin Set (+40% Critical Damage): The strongest offensive option for Astromon League offense and Clan battles, maximizing her innate critical damage scaling.
- Siphon Set (SP recovery based on damage dealt): Ideal for PvE speed farming. This setup lets Dark Selene recharge her active skill every turn to clear waves rapidly in Starstone Dungeons and regional Extreme maps.
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Player Comments
56 players commented on this guide.
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Monster Super League articles next.
Can you add more details about strategy in a future update?
I wish I had read this before upgrading the wrong thing.