To migrate your castle to a new server in Myths of Moonrise, you must meet every city prerequisite, possess the required number of Flight Permits, and select an open destination server that permits entry for your current Lord Power.

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Destination Server Eligibility

Kingdoms are divided into chronological brackets and status categories to prevent high-power accounts from entering younger servers before those communities develop. Before starting any preparations, check your destination kingdom on the world map to ensure your account qualifies.

Server StatusMigration AvailabilityEntry Restrictions
Protected / NewClosedNo incoming transfers permitted.
Controlled / CappedLimitedRequires meeting a strict power cap or receiving approval from the ruling lord.
UnrestrictedOpen to BracketAvailable to any player within the matching kingdom age group.

To verify eligibility, tap the world map, zoom out to the global view, and select the target kingdom to view its power ceiling and status.

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Pre-Migration Requirements

The game checks account conditions before allowing a transfer. If any requirement fails, the transfer halts. Resolve each of the following before applying:

  • Leave your alliance: Resign from your current post and leave your alliance roster. Active members cannot initiate migration.
  • Recall all active marches: Ensure zero troops are outside your castle. Recall gathering marches, scout units, alliance territory garrisons, and rallies.
  • Clear the medical tents: Heal every wounded unit in your hospital and empty the sanctuary queue completely.
  • Extinguish castle wall fires: Repair any defensive damage until the burning status is cleared.
  • Drop combat status: Wait out any active Battle Frenzy or combat cooldown timers until your castle returns to a peaceful state.

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Flight Permits and Resource Protection

Transferring requires a dedicated consumable called a Flight Permit. The permit cost scales based on your Castle level and overall Lord Power:

  • Low Power / Early Castles: 1–2 Flight Permits
  • Mid-Tier Accounts: 5–10 Flight Permits
  • High Power / Rally Leaders: 15+ Flight Permits

Resource Warehouse Caps

Migration strictly enforces your warehouse storage limit:

  • Any unprotected food, wood, iron, or crystal above your warehouse capacity is permanently deleted when you transfer.
  • Unopened resource packs in your inventory are safe and do not count toward this cap.
  • Spend all loose, unshielded resources on research, building upgrades, or troop training before migrating to prevent waste.

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Step-by-Step Transfer Instructions

Once your base satisfies all operational checks and you hold sufficient Flight Permits, execute the transfer:

  1. Tap the world map icon and zoom out to the kingdom globe.
  2. Select your destination server from the list.
  3. Tap the kingdom profile to inspect its active rules and entry status.
  4. Tap Migrate.
  5. Check the system verification screen to confirm all criteria display green checkmarks.
  6. Confirm the prompt to spend your Flight Permits.

The game will disconnect and reload your account. Your castle will spawn at random coordinates on the destination server.

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What to Do After Landing

  1. Activate a Peace Shield: Random spawn locations can place your castle near hostile alliances. Shield immediately if the kingdom is active.
  2. Join a Local Alliance: Contact your prospective alliance for an invite, then use a territory relocator to teleport onto alliance ground.
  3. Account for the Cooldown: Server migration enters an internal cooldown period immediately upon completion. You cannot migrate again until that cooldown expires.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.