Start by clearing a manageable section of land for your first buildings. In the Final Beta setup described in the draft, rocks, fallen trees, and overgrown foliage take up space; clearing them can also provide materials for construction. Avoid trying to clear the whole map at once.

Clear space for essential buildings

Focus first on an area where you can place crafting stations and storage. Keeping those buildings near each other can make it easier to move between them. Expand your cleared area as you need more room rather than clearing every corner immediately.

The draft recommends organizing production separately from social or decorative areas. Treat that as a layout option, not a requirement: the useful first step is making enough room for the buildings you plan to use.

Pace your cleanup

Clearing uses energy, according to the draft. Work through a manageable section, then move on to another task instead of spending all your energy on debris. The draft mentions harvesting renewable resources between clearing tasks, but does not specify which resources or how much energy either activity uses.

Match tools to debris

The draft lists an axe for wooden debris and dense brush, and a pickaxe for stone formations. It also notes that some objects may take multiple hits. Check the interaction prompt when you approach an object, and switch tools if the current one does not clear it.

Once you have room for your initial buildings, use the newly cleared space before taking on a larger area.

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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.