The supplied Sinistcha build centers on two effects: Matcha Gotcha, which the draft describes as dealing damage and restoring Sinistcha’s HP, and Hospitality, which it says restores 25% of an ally’s HP when Sinistcha enters battle. Use those effects as the basis of the proposed support role; the available information does not establish a best item, team, or matchup strategy.
How the proposed build works
- Matcha Gotcha: The draft presents this move as a way to deal damage while recovering HP. It does not give recovery amounts or conditions, so don’t assume how much health it restores in a particular battle.
- Hospitality: The draft says this ability restores 25% of an ally’s HP when Sinistcha switches into battle. Its proposed team role is to provide that healing alongside Matcha Gotcha’s self-recovery.
What the supplied details don’t establish
The draft recommends Leftovers, describes it as the best item, and suggests specific switch-ins and matchups. But the supplied material does not provide comparisons or enough mechanics to support those recommendations. Treat them as unverified rather than a confirmed competitive build.
For now, focus on the two effects above. Don’t treat this information alone as evidence that the setup is optimal for a particular team or ladder ranking.
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