To clear Enni’s Calculation Recording in Resonance Solstice, hold at least two energy in reserve to interrupt enemy channel bars, cycle low-cost cards rapidly to buff damage, and save heavy burst skills for when elite barriers drop.

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Encounter Mechanics and Countermeasures

The stage limits resource regeneration and punishes unfocused card spending. Frontline enemies deal burst physical damage, backline casters attempt channeled stuns, and elite units deploy temporary shields that absorb attacks.

Stage ThreatEnemy ActionRequired Countermeasure
Frontline PressureHeavy physical burst on the vanguardCast defensive buffs or barriers before charge attacks connect
Disruption CastersChanneled stuns targeting backline unitsSave hard interrupts or single-target burst cards for cast bars
Elite BarriersTemporary absorption shieldsUse multi-hit cards or penetration skills to break the shield
Hand StagnationUnusable cards blocking draw slotsCycle throwaway low-cost cards during downtime

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Energy Management and Card Play Priority

Do not allow your energy to sit at the maximum cap, but avoid dropping below two energy unless delivering a decisive kill. Maintaining a two-energy buffer ensures you can respond to sudden telegraphed attacks or channel windows without delay.

Execute cards in this sequence:

  1. Setup and Buffs: Play preparatory cards first so subsequent damage benefits from full multipliers.
  2. Defensive Shields: Activate mitigation right before enemy wind-up animations resolve.
  3. Interrupts: Hold control cards in hand until an elite begins charging a skill.
  4. Burst Finishers: Spend high-cost offensive cards only after an elite's barrier breaks or during an interrupt-induced vulnerability window.

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Wave Breakdown and Boss Tactics

The encounter consists of two primary combat phases requiring different card usage.

Wave 1: Swarm Clearing

  • The opening wave contains low-health support minions alongside a main tank unit.
  • Do not spend high-cost burst abilities on weak minions.
  • Clear peripheral units using wide cleaves and secondary card effects while directing standard attacks at the primary tank.
  • Cycle your deck to ensure burst skills and interrupts are ready before the next phase begins.

Wave 2: Elite Commander

  • The final wave features an elite commander supported by ranged attackers.
  • Watch the flashing cast gauge beneath the boss's health bar.
  • Cast your interrupt card within the final third of this gauge. Successfully interrupting the skill cancels the attack and triggers a recovery state where the boss takes amplified damage.
  • When the boss deploys an absorption barrier, strip it using multi-hit skills before committing your main damage cards.

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Hand Cycling and Emergency Recovery

Hand bloat occurs when defensive or high-cost cards accumulate while the boss is vulnerable.

  • Purge Unneeded Defense: When the boss is in a recovery state or idle animation, discard redundant shields to draw into offensive options.
  • Trigger Discard Synergies: Use Enni’s discard triggers to convert excess cards into bonus energy or passive damage.
  • Retain Interrupt Cards: Never discard your primary interrupt card unless the boss has just finished a channel animation and cannot cast another immediately.
  • Stabilize After Mistimed Hits: If your team takes heavy damage from an unmitigated attack, stop spending energy on offense. Pool energy, chain shields with restorative support cards, and let your vanguard stabilize before resuming your damage rotation.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.