To beat Gascony Bay 6/6 in Rise of Cultures: Kingdom game using Byzantine troops, place your heavy infantry across the middle row of the deployment grid, anchor your archers directly behind them, and reserve your area-of-effect hero abilities until the opposing battle lines collide. This setup compensates for the lower base stats of Byzantine units compared to native Frankish defenders by grouping enemy squads into tight clusters and protecting your ranged damage dealers.
Byzantine Army Composition for Gascony Bay 6/6
Gascony Bay 6/6 concludes the Gascony sector on the Age of the Franks campaign map. Defeating this node without waiting for Frankish troop unlocks requires balancing frontline damage absorption against sustained ranged fire.
| Unit Type | Recommended Count | Grid Role | Primary Tactical Objective |
|---|---|---|---|
| Byzantine Heavy Infantry | 2–3 Squads | Frontline Anchor | Absorb charging Frankish melee squads and lock them in place |
| Byzantine Archers | 2 Squads | Backline Damage | Provide uninterrupted ranged damage against compressed enemy ranks |
| Byzantine Cavalry | 1–2 Squads | Flank Interceptor | Cut off fast flankers or sweep around to target enemy backlines |
Deploying multiple infantry squads side-by-side distributes incoming melee damage across several unit pools. This prevents single frontline squads from disintegrating prematurely and exposing your ranged line.
Grid Deployment and Formation Layout
Do not place your Byzantine infantry on the front-most row of the deployment grid. Instead, set them along the middle row to control enemy pathing:
- Center your heavy infantry: Station two to three heavy infantry squads along the middle deployment row. Forcing Frankish units to cross neutral ground causes them to funnel inward toward your defensive center.
- Buffer your archers: Place two archer squads directly behind your central infantry line, leaving an empty tile or staying squarely behind infantry hitboxes to maintain unobstructed lines of fire without exposure to stray melee aggro.
- Position cavalry on the threatened wing: Offset your cavalry squads toward whichever flank faces faster enemy units. When combat begins, your cavalry will intercept flanking forces midway across the field before they can target your archers.
Hero Ability Timing and Execution
Because Byzantine troops have lower health and attack values than Frankish defenders, ability timing determines whether your frontline survives:
- Damage and stun abilities: Hold offensive commander skills, such as boulder strikes, cleaves, or area stuns, until both frontlines physically collide. Dropping splash attacks the moment Frankish units bunch against your infantry shields deals maximum damage across the compressed enemy pack.
- Support and summon abilities: Trigger defensive buffs or reinforcement summons only after your frontline absorbs the opening charge. Spawning auxiliary units beside damaged infantry creates a fresh barrier that diverts enemy focus and protects your damage output.
- Emergency backline defense: Watch your archer flanks as the fight progresses. If an enemy detachment slips through your perimeter, immediately redirect reserve summons or tactical target abilities to plug the breach before your ranged units take damage.
Clearing Gascony Bay 6/6 pacifies the province, unlocks territorial resource rewards, and opens the next sectors on the Age of the Franks campaign map. Following the victory, replenish your depleted infantry squads and invest your territorial rewards into the Frankish research tree to begin transitioning to local era units.
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45 players commented on this guide.
This guide answered the exact question I had.
Good guide for Rise of Cultures: Kingdom game players. The heroes part was useful.
Can you add more details about heroes in a future update?
This helped me understand heroes much better.