To defeat the Herders Paths sectors on the campaign map in Rise of Cultures: Kingdom game, deploy a balanced Minoan army consisting of heavy infantry, archers, and cavalry. Position your heavy infantry in the front center to absorb enemy melee charges, keep archers directly behind them, and place cavalry on the outer edges to bypass the opposing vanguard and eliminate backline ranged units.
Minoan Unit Roles and Grid Setup
Because combat paths are autonomous once battle begins, units automatically march toward the nearest opposing squad. Setting up your grid correctly ensures enemy frontline units lock onto your heavy infantry rather than your damage dealers.
| Unit Type | Grid Placement | Primary Target | Combat Role |
|---|---|---|---|
| Heavy Infantry | Front row, center | Opposing heavy infantry and vanguards | Absorbs charges and pins enemy melee |
| Archers | Back row, behind infantry | Frontline brawls and exposed targets | Delivers sustained ranged physical damage |
| Cavalry | Far outer flanks | Enemy archers and backline clusters | Bypasses melee line to collapse ranged threats |
A standard setup of two heavy infantry squads, two archer squads, and flanking cavalry balances defense and damage. An all-infantry force will be picked apart by backline archers before closing the distance, while an overabundance of ranged squads risks being overrun if enemy melee units break through.
Tactical Execution and Ability Timing
Campaign map encounters do not allow mid-battle reinforcements, meaning your initial deployment and cooldown timing must carry the entire fight.
- Lock the frontline: Allow the enemy vanguard to collide with your center heavy infantry. This fixes the enemy frontline in place and opens pathing lanes along the borders of the battlefield.
- Flank the archers: Watch your flanking cavalry sprint past the locked melee brawl to engage enemy archers directly, stopping incoming ranged fire on your infantry.
- Drop commander abilities on backline clusters: Hold area-of-effect strikes, such as the boulder throw, until enemy ranged units stop moving and settle into firing positions. Avoid dropping burst abilities onto armored frontline infantry, as their high health pools absorb the blow. Striking the clustered backline archers instead neutralizes high-damage threats before your infantry line takes critical losses.
Managing Casualties and Replenishments
Each fallen soldier requires food and barracks training time to replace. If an encounter begins poorly due to an early pathing error or a misaimed ability, retreat immediately to preserve your remaining units. Reevaluate the enemy formation, adjust your flank placement to counter their archer positions, and keep barracks training queues active to maintain steady progression across the Herders Paths territory.
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154 players commented on this guide.
This guide answered the exact question I had.
Can you add more details about strategy in a future update?
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Nice guide. I am checking the other Rise of Cultures: Kingdom game articles next.