To defeat Encounter 37 of the Roman Empire Allied Treasure Hunt in Rise of Cultures: Kingdom game through combat, deploy a balanced roster of Roman Heavy Infantry, Roman Archers, and Roman Cavalry. Anchor your infantry in the center front row to absorb initial charges, place archers directly behind them for protected ranged damage, and position cavalry on the far outer flanks to bypass the frontline brawl and eliminate enemy ranged units.

Roman Army Composition and Roles

Do not deploy a single troop class for Encounter 37. The opposing formation uses frontline melee units supported by backline ranged attackers, which easily overwhelms skewed team compositions. Distribute roles across all three standard Roman military units to ensure each tactical need is met.

Unit TypeDeployment RoleTactical Objective
Roman Heavy InfantryCentral frontlineBlock incoming chargers and hold enemy melee units in place
Roman ArchersProtected backlineProvide sustained ranged damage from behind the infantry line
Roman CavalryOuter flanksRide around the central melee cluster to eliminate enemy ranged attackers

Grid Deployment and Formation Setup

Correct positioning protects your archers from enemy melee targeting and ensures your cavalry has a clear charge lane.

  1. Center your heavy infantry: Place Roman Heavy Infantry across the middle slots of the front row. This forces incoming hostile melee units to engage high-defense targets immediately.
  2. Nest your archers: Place Roman Archers directly behind the heavy infantry in the second and third rows. Leaving gaps in front of archers allows enemy units to bypass your defense and wipe out your damage dealers.
  3. Flank with cavalry: Station Roman Cavalry on the far left and right edges of the deployment grid. Wide placement prevents cavalry from colliding with the central frontline pileup, giving them open lanes into the hostile backline.

Commander Ability Timing

Hold offensive commander skills until both frontlines physically collide. Activating abilities during the opening charge often wastes area-of-effect damage on moving targets. Once opposing units lock into combat, their movement stops and creates dense target clusters.

  • Crowd control: Trigger stuns or slowing abilities—such as skills from King Minos or Leonidas—immediately after the lines meet. This reduces the initial burst damage dealt to your infantry.
  • Target priority: Do not waste single-target commander attacks on wounded frontline stragglers. Direct focused burst abilities at enemy commanders or high-threat elite units.

Managing the Second Wave

Preserving at least half of your frontline heavy infantry through wave 1 is necessary to survive the second wave. The second wave spawns fresh hostile squads while your surviving army carries over damage from the opening fight. If your frontline collapses entirely before wave 2 arrives, incoming reinforcements will overrun your archers.

  • Keep archers focused on opposing squads that threaten your weakest heavy infantry block.
  • Avoid manual targeting shifts that force your archers to walk across active melee engagement lines.
  • Trigger secondary commander abilities during the transition lull as wave 2 enters the field to disrupt their initial approach.
  • Allow surviving cavalry to peel wide and wrap around the incoming wave while surviving infantry re-establish a blocking line.

Combat Versus Negotiation

Choose tactical combat over negotiation for Encounter 37 whenever your Roman military barracks are fully upgraded. Negotiating stage 37 requires large quantities of scarce goods, such as marble, amphorae, and coins. Spending these resources on mid-tier Treasure Hunt encounters slows city research and wonder construction. Reserve negotiation strictly as an emergency option if your barracks are underleveled or if the event timer is expiring before your troops can replenish.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.