Winning the permanent 20% Infantry Defense city skin in the March Zenith of Power requires finishing in the top ten of your continental bracket. To secure that position, you must gain between 15 million and 30 million power—typically demanding 600 to 900 days of speedups and hundreds of millions of resources—primarily by upgrading Tier 4 units to Tier 5 under stacked training buffs.
Stat Value and Combat Role
A flat 20% Infantry Defense bonus is one of the highest defensive boosts available on a permanent legendary city skin. In Rise of Kingdoms, defense directly mitigates incoming normal attacks and counterattack damage.
This bonus impacts two specific roles:
- Garrison Captains: Provides an essential passive defensive multiplier against heavy double-rallies and swarms on alliance structures, passes, and holy sites.
- Open-Field Marches: Keeps frontline infantry marches alive longer in heavy ball clashes, allowing them to absorb focus fire and generate rage for active commander skills.
Legendary Zenith skins typically balance their primary +20% stat with a secondary trade-off, frequently reducing Cavalry or Archer offensive power by 10%. Dedicated infantry specialists absorb this penalty with minimal loss, while players fielding balanced three-troop march setups must account for reduced damage across their other unit types.
Scoring Efficiency: Direct Training vs. Upgrades
Because building construction and academy research are either maxed out or limited by single-instance completions on mature accounts, troop training serves as the primary repeatable scoring method for Zenith of Power. Upgrading pre-trained lower-tier units yields the highest power return per speedup minute spent.
| Method | Power Gained | Speedup Efficiency | Resource Demands |
|---|---|---|---|
| T4 to T5 Troop Upgrade | 6 per unit | Highest points per minute | Moderate Food/Wood, High Gold |
| Direct T5 Training | 10 per unit | Moderate | High Food, Wood, and Gold |
| Direct T4 Training | 4 per unit | Moderate | Low to Moderate Food and Wood |
| Late Military Research | 200,000–1,000,000+ | Very High (One-time burst) | Extreme Gold and Universal Speedups |
Converting pre-trained Tier 4 troops into Tier 5 allows you to climb leaderboard brackets rapidly during the closing hours of the competition without exhausting queue timers prematurely.
Resource and Speedup Requirements for Top 10
Securing a permanent skin requires finishing inside the top ten of your continental leaderboard. Safe thresholds vary by continent activity:
- Target Power Gain: 15 million to 30 million power. Highly competitive Imperium continents or older kingdoms often push cutoffs above 30 million.
- Speedup Bank: 600 to 900 days of combined training and universal speedups to reach a 20-million-power threshold purely through troop recruitment.
- Resource Reserves: Several hundred million food, wood, and ore, alongside at least 150 million gold.
Running out of gold or raw materials mid-event forces your training queues to stall. Do not start a push without farm account reserves or verified alliance resource assistance.
Buff Stacking Protocol Before Spending Speedups
Never consume speedups under base city conditions. Every reduction percentage directly stretches your speedup pool, increasing total power generated per 24 hours of speedups used.
Before consuming any speedups, secure these buffs in order:
- Gather a Holy Site Rune: Collect a 7% or 15% training speed rune from an altar or shrine.
- Obtain the Duke Title: Request the kingdom Duke title for an immediate 5% training speed boost.
- Trigger Alliance and Kingdom Buffs: Coordinate with leadership to align your training push with active Kingdom Training Buffs and Alliance Skills.
- Confirm VIP and Civilization Perks: Ensure your VIP status is active. If your training volume justifies the civilization swap tokens, switch temporarily to Germany for its passive training speed bonus.
Account Evaluation: Who Should Compete?
Because a Zenith push consumes months of universal speedups, committing to the event requires clear account prioritization.
Who Should Push
- Dedicated Garrison Leaders: Accounts designated to defend flags and fortresses in KvK, where every fractional defensive stat directly prevents garrison collapse.
- High-Spenders Fielding Multiple Infantry Marches: Players running three or more infantry marches who need frontline durability in extended open-field murder holes.
- Mature Accounts with Maxed Core Tech: Players who no longer need universal speedups for academy progression and can dedicate all resources entirely to T5 expansion.
Who Should Skip
- Free-to-Play and Low-Spenders: Sinking a full year's speedup stockpile into a single city skin leaves an account unable to heal troops during active KvK war cycles.
- Balanced or Cavalry/Archer-Focused Accounts: Taking a secondary 10% offensive penalty on other troop types undermines multi-march versatility.
Players skipping the push should preserve their speedup inventory for KvK fighting, commander wheel cycles, and armament progression, where investments provide guaranteed returns without continental leaderboard risk.
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Player Comments
138 players commented on this guide.
I tried this today and it worked better than my old setup.
This helped me understand strategy much better.
Nice guide. I am checking the other Rise of Kingdoms articles next.
Can you add more details about strategy in a future update?