To perform a double counter flash in Ronin: The Last Samurai, tap the attack button right before an enemy strike connects to trigger the initial counter, then tap attack a second time just as a second overlapping strike reaches your character. Executing this technique requires two incoming attacks that land within fractions of a second of each other.
Spamming the attack button will fail. Mashing inputs buffers a standard attack instead of a counter, canceling your defensive protection and leaving your samurai open to posture breaks and lethal damage.
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Step-by-Step Execution Sequence
A standard Counter Flash grants temporary invulnerability while cutting through the attacker and dealing heavy posture and health damage. When two attacks converge nearly simultaneously, the game allows a secondary input buffer to transition directly into a second counter slash.
| Phase | Action | Visual or Timing Cue | Result |
|---|---|---|---|
| 1. Identify Setup | Track two adjacent enemies preparing to swing. | Both weapon wind-ups start roughly a half-second apart. | Establishes the window for consecutive counters. |
| 2. First Flash | Tap Attack once. | Just before the first weapon strikes your character. | Triggers the first counter dash and invulnerability. |
| 3. Track Second Hit | Reacquire the second enemy's strike path. | Mid-dash during your initial counter animation. | Identifies the collision point at your new position. |
| 4. Second Flash | Tap Attack a second time. | The instant the second weapon or projectile arrives. | Cancels recovery directly into the second counter slash. |
Because the first counter dash shifts your screen position—frequently placing you behind the first enemy—you must watch the second attacker's weapon swing relative to your character's new location rather than where you started.
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Managing Spacing and Target Queuing
Double counter flashes depend entirely on attack cadence. If the interval between two incoming strikes exceeds the counter-cancel threshold, do not force the second attack input; deflect or block instead.
- Linear Funneling: Back up toward the screen edge to group melee mobs into a single file line. When enemies run at you in a column, their swings naturally overlap, creating consistent double counter opportunities.
- Flank Situations: If enemies flank you from opposite sides, their attack cadences rarely align within the cancel window. Deflect the incoming hits to stabilize posture rather than attempting a multi-counter.
- Ranged and Melee Overlap: When an arrow or bullet arrives alongside a melee strike, counter the melee enemy first. The invulnerability frames from the counter slash protect you from the incoming projectile.
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Character Control and Weapon Types
Fast weapons and steady positioning provide the most reliable execution:
- Weapon Selection: Standard katanas and dual katanas offer more forgiving cancel windows between strikes. Heavy weapons deal massive posture damage on a hit, but their recovery penalties leave you vulnerable if your input timing slips.
- Neutral Footing with Tomoe Gozen: Fast-paced characters like Tomoe Gozen transition rapidly between movement and posture punishment. Avoid holding directional movement when attempting consecutive counters to ensure you do not execute an accidental roll.
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Applying Double Counters Against Yokai and Gashadokuro
During Yokai battles such as Gashadokuro, arena fights involve both large-scale boss swings and summoned adds.
- Avoid perilous attacks: Red-glint perilous attacks cannot be countered with attack taps; jump or evade these moves entirely.
- Counter converging minions: When Gashadokuro unleashes wide sweeping claws while skeleton minions approach, time your double counter flash on the minions. The invulnerability frames granted by the chained minion executions allow you to avoid damage from the boss's massive sweeping hitboxes without consuming stamina or posture.
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Player Comments
82 players commented on this guide.
I tried this today and it worked better than my old setup.
This saved me time in the early game.
Nice guide. I am checking the other Ronin: The Last Samurai articles next.
Good guide for Ronin: The Last Samurai players. The strategy part was useful.