To beat Level 110 in Royal Kingdom without spending pre-game starter boosters, direct your first moves toward breaking the multi-hit pumpkin obstacles restricting the board. Clear the blockers directly below tile refill zones to open up matching space, match along the lower rows to generate automatic cascades, and save created power-ups to detonate them in pairs.
Board Priorities and Obstacle Breakdown
Level 110 restricts tile movement through clusters of multi-hit pumpkins that block descending tiles from upper drop zones. When refill lanes remain blocked, the board starves of incoming tiles, preventing you from creating the special pieces needed to finish the level within the move limit.
| Board Area | Primary Impact | Tactical Priority |
|---|---|---|
| Pumpkin Blockers | Choke refill lanes and restrict board movement | High: Target immediately to widen the grid |
| Lower Rows | Triggers multi-column falling cascades | Medium-High: Use when direct obstacle hits are unavailable |
| Upper Drop Lanes | Feeds replacement tiles into the grid | Medium: Clear vertical lines beneath spawners to maintain flow |
| Outer Flanks | Infrequent cascades and low blocker contact | Low: Ignore unless a match creates an immediate special tile |
How to Clear Pumpkins Efficiently
Pumpkins require adjacent matches or direct hits from power-ups to damage and clear. Because each pumpkin absorbs multiple hits before vanishing, basic single-target matches will deplete your turn counter too quickly.
- Target Shared Borders: Position matches at the seams where two pumpkins touch. A single three-tile match touching multiple blockers applies damage to both simultaneously.
- Match From the Bottom: Making matches beneath or beside the lowest pumpkins forces the columns above to shift downward, frequently triggering free automatic matches against upper blockers.
- Avoid Chasing Isolated Flanks: Do not spend multiple setup turns making basic matches next to a lone pumpkin on the outer edge. Instead, let line-clearing Rockets or area Bombs remove isolated targets while you focus on the center.
Creating and Combining Special Pieces
Completing the stage booster-free requires creating power-ups manually through standard tile matches:
- Rockets (4-tile lines): Clear an entire row or column.
- Bombs (T- or L-shapes): Clear an area-of-effect cluster around the detonation point.
- Magic Spheres (5-tile straight lines): Remove all tiles matching the swapped color.
Pairing these pieces together yields far greater board impact than detonating them separately:
- Bomb + Rocket: Clears three horizontal rows and three vertical columns in a massive cross shape. This combo strips an entire layer off multiple pumpkins across the board in a single move.
- Magic Sphere + Bomb or Rocket: Transforms every tile matching the swapped piece's color into that special item and triggers them simultaneously across the grid.
- Magic Sphere + Magic Sphere: Wipes the entire visible tile layer, dealing direct damage to every obstacle on the field.
Move Economy and Common Pitfalls
- Avoid premature detonations: Do not trigger an isolated Rocket if it only hits open space or a single obstacle. Hold it until you can slide a Bomb next to it or line it up with a dense cluster of pumpkins.
- Bypass default in-game hints: In-game match suggestions prioritize basic valid moves rather than optimal plays. Ignore automatic hints if a non-hinted move can set up a four-tile match or hit a blocker seam.
- Maintain vertical refill lines: Clearing the bottom of a column will not drop new tiles if a pumpkin remains stuck higher up that same lane. Punch a clear vertical channel from the top spawner downward so fresh tiles flow continuously into your working area.
Free Royal Kingdom Codes
Current active codes and how to redeem them.
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Player Comments
86 players commented on this guide.
I tried this today and it worked better than my old setup.
This guide answered the exact question I had.
The explanation is clear, especially for beginners.
Can you add more details about strategy in a future update?