To clear Level 189 in Royal Kingdom without spending pre-game boosters or coins, your immediate priority is to break the central obstacle column. Opening the middle of the board establishes piece flow from the top spawner into the lower rows, giving you the board space required to craft high-impact special combinations before your move count runs out.

Managing the Board Obstacles

Level 189 is designated as a Super Hard stage due to heavy, layered barriers that severely choke the incoming flow of colored pieces. Making passive three-tile matches near the top of the grid wastes precious turns without breaking the bottleneck.

Board ThreatMechanical ImpactRecommended Countermeasure
Cramped Initial GridHigh risk of turns with no combo potentialPrioritize vertical matches that shift central columns downward
Central Layered BlockersPrevents pieces from refilling lower rowsDirect all early damage into a single corridor to restore piece flow
Strict Move CounterRapid failure if clearing single tilesRely on crafted power-up combinations rather than basic three-matches
Isolated Corner TilesHard to reach with direct adjacent matchesClear them using row- or column-clearing Rockets fired from open space

Step 1: Open the Central Corridor

Do not spread your opening hits across wide outer obstacles. Focusing damage exclusively on the middle column yields two critical advantages:

  1. Restores Tile Inflow: Cracking the center connects the top spawners directly to the lower half of the board, doubling the accessible area where valid matches can form.
  2. Generates Passive Cascades: Dropping pieces down a central channel causes falling tiles to self-match, damaging surrounding obstacles without costing additional turns.

Only take edge matches during the opening turns if the move directly creates a special piece such as a Rocket or TNT.

Step 2: Assemble High-Impact Power-Up Combinations

Standard three-piece matches cannot break multi-layered obstacles quickly enough to beat the move limit. You must assemble special pieces and detonate them adjacent to one another.

  • TNT + Rocket: Combining a TNT barrel with a Rocket generates a blast three tiles wide and three tiles high across intersecting axes. Detonating this combo in the lower or middle area sweeps away multiple obstacle layers instantly.
  • Light Ball + Rocket or TNT: Created by matching five tiles in a straight line, a Light Ball transforms all tiles matching the paired item's color into duplicate Rockets or TNTs across the entire board. This combination clears the majority of remaining obstacles in a single turn.
  • Standalone Light Ball: If pairing options are blocked, matching a Light Ball with a single dominant tile color can still trigger a massive cascade, shuffling the board and often creating accidental combinations.

Step 3: Work from the Bottom of the Board

Once the central path is open, always look for valid matches in the lowest available rows before touching the upper half of the board.

Matches made at the top of the grid only shift the few pieces directly above them. In contrast, every match made near the bottom drops entire columns through the board. This chain reaction frequently aligns accidental four- and five-piece matches, granting free power-ups and passive obstacle hits while saving moves.

Step 4: Clear Distant Corners in the Endgame

When your remaining move counter dips below ten turns, shift focus from board expansion to targeted cleanup:

  • Avoid spending multiple setup moves trying to create direct three-piece matches adjacent to isolated edge or corner barriers.
  • Use the open central area to craft horizontal or vertical Rockets.
  • Fire those Rockets along the row or column of the remaining target pieces to clear remote obstacles across the map in a single turn.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.