In Royal Kingdom, running out of moves prompts an offer to buy five additional turns for 900 coins. If you fail to clear the level with those extra turns, the game allows you to repurchase another five moves repeatedly for the same flat 900-coin fee. Because the price does not escalate, players often fall into a spending loop. You should only purchase an extra-move retry if you can guarantee a level clear within one or two turns; otherwise, decline the prompt and restart.
How the Move Retry System Works
When your move counter reaches zero, gameplay pauses and displays an out-of-moves screen. Purchasing the retry costs 900 coins and immediately adds five moves to your counter.
Key mechanics of the retry include:
- Board state preservation: All damaged obstacles, existing booster positions, and current tile placements remain exactly where you left them.
- No automatic price scaling: Unlike games that increase continue costs after each purchase (such as scaling from 900 to 1,200 or 1,500 coins), Royal Kingdom charges a flat 900 coins every time your move pool empties.
- Continuous availability: You can trigger consecutive retries back-to-back as long as your coin balance can cover the 900-coin cost.
- No free board reset: The board does not reshuffle upon purchase unless there are zero valid matches available. Incoming tiles follow standard random drop rates.
| Consecutive Purchases | Total Coins Spent | Total Extra Moves Added |
|---|---|---|
| 1 Retry | 900 coins | 5 moves |
| 2 Retries | 1,800 coins | 10 moves |
| 3 Retries | 2,700 coins | 15 moves |
| 4 Retries | 3,600 coins | 20 moves |
Why Chaining Retries Drains Resources
Coins are a scarce resource in Royal Kingdom, earned in modest amounts through level completions, chest unlocks, and team events. A single 900-coin continue consumes the reward equivalent of numerous completed stages.
Purchasing multiple retries on a stalled board rarely solves the root issue:
- Unfavorable board layout: If the grid lacks setups for Rockets, TNT, or Light Balls, five extra moves rarely provide enough space to construct them from scratch.
- High-durability obstacles: Deeply layered barriers and shielded targets absorb multiple hits. Spending 15 moves across three retries often results in surface-level clearing without hitting the actual stage goal.
- The sunk cost trap: Once you invest 900 coins, spending an additional 900 or 1,800 coins feels tempting to protect the initial spend. This frequently results in an empty coin bank and an uncleared board.
Checklist: When to Buy Extra Moves
Only spend 900 coins when the win is fully within reach during the added turns. Before tapping the continue button, confirm your board meets these specific criteria:
- Direct target access: You have one or two remaining clear objectives that can be matched or hit within one or two moves.
- Primed booster combinations: A powerful combo, such as a Light Ball paired with a Rocket or TNT, is already sitting on the board and needs only a single swap to trigger.
- Active streak protection: You are maintaining an active win streak bonus that would require significant time and starter boosters to rebuild.
- Single-purchase limit: Commit to stopping after one retry. If the first five additional moves do not finish the stage, let the life expire rather than spending another 900 coins.
If clearing the board still requires random cascades or multiple complex matches across separated areas of the grid, reject the continue offer. Lives regenerate over time and can be requested freely from teammates, making a clean restart far more economical than paying for retries on a bad layout.
Free Royal Kingdom Codes
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Player Comments
24 players commented on this guide.
This helped me understand strategy much better.
This saved me time in the early game.
Nice guide. I am checking the other Royal Kingdom articles next.
Good guide for Royal Kingdom players. The strategy part was useful.