For Royal Match levels 108–120, check the level objective and board layout before choosing a move. Clear blockers that limit access to targets or prevent useful matches, and use power-up combinations when their area of effect can help with the objective.

Choose moves around the objective

The right move depends on what the level asks you to clear or collect. For item-collection goals, look for ways to move items toward the required exit or collection point. For blockers or glass, prioritize matches and power-ups that can reach the affected spaces.

Do not clear an obstacle automatically if it does not interfere with your objective or board access. Instead, use a move where it can open space, expose targets, or help set up a power-up.

Use power-ups where they can reach targets

A Rocket clears a row or column, while a TNT barrel affects a wider area. A Rocket-and-TNT combination affects three rows and three columns. A Light Ball removes pieces of one color; combining it with a Rocket or TNT can spread its effect through the board.

Before activating a power-up, check whether you can move it next to another one and whether the resulting effect will hit useful targets. A combination is most useful when its coverage helps with the level objective or reaches blockers that ordinary matches cannot.

Look for useful cascades

When several moves are available, consider matches near the bottom of the board. Falling pieces may create additional matches or power-ups, though cascades are not guaranteed. Choose a bottom match when it also helps with the objective or improves access to blocked areas.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.