To beat Level 9821 in Royal Match, focus your opening turns entirely on breaking the central blockers to open the board, then combine Light Balls with Rockets to clear the remaining peripheral targets. Working low on the board and ignoring unproductive edge matches ensures your limited moves generate natural cascades and powerful boosters.

Opening Strategy: Clear the Center First

Level 9821 begins with a restricted grid heavily choked by clustered obstacles. Because the tight layout blocks tile flow, basic three-tile matches will not advance the board unless they directly hit barriers or shift pieces toward the middle.

Follow this sequence during your first few turns:

  1. Target the center: Make direct matches against central multi-layer blockers to open a channel for falling tiles.
  2. Work as low as possible: When direct hits are available in the lower rows, take them. Dropping lower tiles shifts the entire column above, frequently triggering automatic cascades and assembling free boosters.
  3. Open a single lane: Focus on carving out one clear vertical funnel rather than spreading weak hits across every obstacle. A single open column allows new tiles to cycle through and creates room for four- and five-tile matches.

Avoid spending early moves on outer lateral columns. Side matches rarely damage key barriers and waste valuable turns without improving board flow.

Key Booster Combinations

Single boosters rarely deal enough damage to clear the dense barriers on Level 9821. Instead of detonating standalone Rockets or Propellers, hold them to form combinations that clear wide sections of the board.

Booster CombinationBoard ImpactBest Use Case
Light Ball + RocketConverts all tiles of one color into directional Rockets that fire simultaneously.Sweeping peripheral barriers and hard-to-reach edge targets across the entire grid.
Light Ball + TNTDuplicates TNT across the board and detonates all copies at once.Shattering dense clusters of multi-layered blockers and instantly reshaping the board.
TNT + RocketClears a three-tile-wide cross running vertically and horizontally.Cutting clean paths through thick center lanes from top to bottom.
Propeller + TNTFlies to a high-priority objective and detonates with a large blast radius.Eliminating isolated blockers stuck in narrow corner pockets.

The Light Ball + Rocket combo is your most effective tool for finishing the level. Because late-stage targets are often stranded along the outer edges, turning a common tile color into Rockets guarantees screen-wide coverage that manual matching cannot reach.

Preserving Moves and Avoiding Edge Traps

Move efficiency determines whether you win or run out of turns on Level 9821. Lateral pockets frequently show tempting three-tile matches, but taking them usually stalls your progress.

Before making any move, verify that it fulfills at least one of these criteria:

  • Directly damages a target or blocker.
  • Creates a Rocket, TNT, Propeller, or Light Ball.
  • Sets up an adjacent booster combination for the next turn.

If a board state offers no direct hits or booster assemblies, make a move in the lower-middle section to shuffle the maximum number of falling pieces, forcing the board into better configurations.

Using In-Game Tools to Finish the Stage

Hold in-game tools like the Royal Hammer and Arrow until the end of the round. Using them early wastes resources on obstacles that passive cascades could clear naturally.

  • Royal Hammer: Save this tool for the final two turns. If a single durable objective remains out of reach and you have only one or two moves left, break it with the Hammer to secure the clear without buying extra turns with coins.
  • Arrow: Use an Arrow across a row or column to detonate an unaligned booster combo or pop a blocker trapped in an isolated line.
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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.