To reach the 15,000-point threshold in the Strong Enemy Raid Special Mission Mode in SD Gundam G Generation ETERNAL, take handicaps that inflate enemy durability rather than debuffing your offensive stats, then eliminate the boss within three turns using God Gundam’s Super High Tension burst supported by Shinn Asuka.
Recommended Modifier Setup
Score multipliers scale with active handicaps. Because God Gundam relies on critical melee burst damage at range one, avoid any modifiers that penalize physical attack, reduce critical damage, or increase enemy counterattack damage. Choose enemy HP increases and tight turn limits instead, which your burst damage can clear before enemy counterattacks wear down your squad.
| Modifier Type | Recommended Selection | Strategic Impact |
|---|---|---|
| Boss Durability | Enemy Max HP +30% to +50% | Safest point source; high burst easily cuts through extra HP. |
| Attack Penalties | Avoid Physical and Melee Down | Keeps God Gundam and Shinn hitting at full burst capacity. |
| Turn Constraints | 3 to 4 Turn Clear Limit | Grants solid points while matching your Morale ramp timing. |
| Enemy Lethality | Minor Attack Up; Avoid Counter Up | Prevents melee units and budget supports from dying on hit. |
Unit Roles and Squad Setup
- God Gundam (Primary Boss Finisher): Anchors the team's single-target damage. Reach Super High Tension to trigger Hyper Mode and execute the Bakunetsu God Finger. Equip physical damage SP chips and critical rate boosters to guarantee lethal burst on contact.
- Shinn Asuka (Secondary Attacker / Guard Breaker): Acts as the frontline enabler. Position Shinn in a mobile, high-firepower unit to clear escort units, initiate support attack links, and shave the boss’s break gauge before God Gundam attacks.
- Support Units and Battleship: Fill remaining squad slots with budget development units that carry armor debuffs, command buffs, or repair abilities. Keep them outside the boss's threat range to avoid fatal hits under active attack modifiers.
Turn Execution Sequence
- Turn 1 (Tension Buildup and Positioning): Advance support units to set up command ranges. Move God Gundam and Shinn along the outer edge of the boss's attack range. Engage advance escort units or trigger buff commands to raise pilot Morale without taking heavy return fire.
- Turn 2 (Break Gauge and Burst Strike): Confirm your offensive pilots have entered High or Super High Tension. Move Shinn in first to eliminate remaining escorts or strip the boss's guard gauge with an assist chain. Once the boss's defenses drop, move God Gundam directly into melee range, enter Hyper Mode, and strike with Bakunetsu God Finger.
- Turn 3 (Target Cleanup): If the boss survives the initial burst, finish the remaining HP with Shinn and secondary attackers before turn-limit penalties take effect.
If your squad consistently falls short of the 15,000-point damage threshold, raise the weapon skill levels on God Gundam and Shinn rather than replacing budget utility supports with uninvested units.
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Player Comments
160 players commented on this guide.
The tips are practical and easy to follow.
This saved me time in the early game.
I tried this today and it worked better than my old setup.
I wish I had read this before upgrading the wrong thing.