To reach 15,000 points against the Red Gundam in Special Mission mode and earn the Gold Haro Coins and event title, select survivable stage modifiers, field a dedicated frontline tank with debuffers, and coordinate your primary burst damage on Turn 3. Avoiding team casualties is essential, as squad losses inflict score deductions that can drop your final total below the 15,000 threshold.

Challenge Modifier Setup

To reach 15,000 points, activate moderate stage handicaps that grant high point values without scaling enemy offensive power beyond your defensive mitigation limits.

Modifier TypeRecommended SettingPurpose
Turn Limit5 to 6 turnsProvides solid points while leaving enough time for setup and burst phases
Enemy HP Boost20% to 30% increaseGrants substantial score without threatening squad survival
Enemy Attack Boost10% to 15% increaseKeeps incoming boss damage manageable for your frontline tank
Squad RestrictionsCost caps or series limitsAdds flat score bonuses if your roster can fulfill the requirements
Recovery LimitsNone or minimalPreserves repairs to recover from the boss's area-of-effect skills

Avoid modifiers that reduce squad accuracy or hinder EX gauge generation. Missing an attack or failing to charge your EX skills on schedule wastes turns and sacrifices speed score bonuses.

Squad Composition Requirements

Build your squad around durability, stat reduction, and single-target burst damage rather than deploying an all-offense team.

  • Dedicated Frontline Tank: Deploy at least one Defender unit equipped with barrier abilities, damage reduction passives, or self-repair skills to absorb the boss's single-target melee and beam attacks.
  • Debuffers: Bring units capable of inflicting Defense Down and Attack Down. Defense Down is necessary to break through the boss's boosted armor within the turn limit, while Attack Down softens high-damage EX phases.
  • Burst Attackers: Assign two to three slots to your strongest single-target damage dealers. Prioritize units with high awakening, multi-hit EX skills, or self-buffs that align with your flagship leader ability.

Turn-by-Turn Battle Execution

Follow this combat sequence to secure both the clear speed bonus and full squad survival points:

  1. Turn 1 (Buffs and Defensive Anchoring): Advance your tank forward into the Red Gundam's threat radius to establish aggro. Activate team defensive buffs and morale skills. Keep secondary attackers outside the boss's direct striking range.
  2. Turn 2 (Clearing and Debuffing): Eliminate any escort units to open clear firing lanes. Move your debuffers into position and apply Defense Down to the Red Gundam. Have your tank attack to take the boss's counterattack.
  3. Turn 3 (Burst Phase): With Defense Down active, trigger pilot attack buffs and discharge your primary EX skills in sequence to maximize combo damage. Refresh your tank's guard stance before ending the turn.
  4. Turns 4–5 (Execution): Reapply debuffs to offset any late-fight stat increases the boss triggers at low health. Expend remaining EX gauges and standard weapon attacks to finish the fight before the turn limit expires.

Positioning and Boss Aggro Rules

The Red Gundam targets units within its reach that have the lowest current defense or remaining HP pool. Use this targeting behavior to protect your fragile units:

  • Forward Tank Placement: Keep your tank directly inside the boss's forward engagement cone while placing support and DPS units diagonally or at maximum weapon range. This forces the boss to direct single-target attacks into your armored frontline.
  • Staggered Spacing: When the boss builds high morale and readies its area-of-effect EX skill, avoid grouping units in straight firing lines. Spread your squad across staggered tiles to limit splash damage, allowing your support units to restore team health in a single recovery cycle.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.