To clear Eternal Road Hard 36 in SD Gundam G Generation ETERNAL using only three units, deploy a Principality of Zeon team led by the Gouf as your primary close-range damage dealer, supported by two durable frontline units. The clear requires drawing Turn 1 enemy aggression onto a single defensive tank, softening priority targets from range, and executing enemies one at a time with the Gouf while conserving EX skills for elite threats.

3-Unit Zeon Squad Setup

Fielding three units rather than a full squad leaves no room for glass-cannon builds. Every mobile suit must withstand multiple attacks per enemy phase while fulfilling a specific role.

Squad RoleUnit TypeCombat FunctionPilot Focus
Primary FinisherGoufClose-range melee burst, Heat Rod counter disruptionMelee attack power, evasion passives
Mid-Range SupportZaku II High Mobility Type or Gelgoog variantChipping enemy health pools, stripping defensive barriersRanged accuracy, offensive consistency
Defensive AnchorHigh physical defense Zeon mobile suitAbsorbing Turn 1 aggro, screening vulnerable anglesDefense buffs, damage reduction passives

Equip the Gouf with an upgraded pilot to maximize evasion and close-range burst damage, ensuring it can counterattack effectively without collapsing under enemy pressure.

Turn 1 Aggro Baiting and Positioning

Surviving the opening round depends entirely on controlling enemy movement during their initial phase:

  1. Advance the anchor: Move your primary defensive unit just inside the maximum attack range of the forward enemy group.
  2. Form a staggered line: Position the Gouf and mid-range support exactly one tile behind the anchor's operational flank.
  3. Guard heavy incoming hits: During the enemy turn, command your anchor to guard rather than counterattack recklessly, keeping its HP pool high for Turn 2.

This spacing forces the opposing AI to focus all initial fire onto your designated tank, preventing your damage dealers from taking damage before they can act.

Elimination Order and Skill Management

Spreading damage across multiple enemies leaves your three-unit team vulnerable to coordinated counterattacks. Eliminate targets individually using a strict turn cycle:

  1. Assess range: Select the most dangerous enemy within direct striking distance.
  2. Soften the target: Attack first with your mid-range support unit to strip defense and reduce target HP without triggering lethal counter-damage.
  3. Confirm the kill: Send the Gouf in to finish the weakened target using standard melee strikes or its Heat Rod to secure the kill cleanly.
  4. Reset guard: Reposition your anchor unit to cover exposed angles before the enemy turn begins.

Save all high-cost EX skills for heavily armored mini-bosses and long-range snipers. Defeating standard frontline grunts with basic physical attacks preserves your EX gauge for high-durability threats that must be eliminated in a single turn.

Managing Wave Transitions and Map Boundaries

Do not rush your units toward the next objective marker immediately after clearing the opening wave. Moving too far forward can trigger subsequent enemy spawns before your team can reset defensive formations.

Instead, cluster your three mobile suits near natural map choke points or boundary edges. This positioning forces incoming reinforcements to approach through narrow corridors, eliminating flanking angles and allowing your Gouf to dismantle advancing units one by one.

SD Gundam G Generation ETERNAL icon

Free SD Gundam G Generation ETERNAL Codes

Current active codes and how to redeem them.

View Codes
Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.