Pull on this dual banner only if your squads struggle against beam-resistant defenses or lack specialized non-beam attackers. Altron Gundam (EW) delivers frontline melee physical damage with extended reach, while Gundam Heavyarms Custom (EW) provides long-range ballistic lane suppression. If your roster already possesses capable physical strike and artillery units, save your resources for broader festival banners.

Unit Comparison

Both units solve stages protected by anti-beam coatings or I-Fields, but they occupy opposing combat ranges.

Mobile SuitPrimary RoleDamage TypeEngagement RangeTactical Profile
Altron Gundam (EW)Melee Assault / BruiserPhysical Strike / Fire1–2 TilesExtended melee reach via Dragon Fang, high single-target burst, avoids close counterattacks
Gundam Heavyarms Custom (EW)Ranged Fire SupportBallistic / Piercing3–5 TilesSustained multi-hit Gatling barrages, long-distance fire lanes, low melee defense

Altron Gundam (EW): Frontline Reach and Burst

Altron Gundam (EW) addresses the primary weakness of standard frontline brawlers: engagement distance. Most basic melee units must attack from an adjacent tile, exposing them to immediate counterattacks. Altron’s Dragon Fang weaponry extends its physical reach to 1–2 tiles, allowing it to initiate combat outside standard close-quarters retaliation range.

  • Mobility and Burst: High base movement allows Altron to cross clustered terrain, isolate enemy command units, and dismantle defensive lines.
  • Pilot Synergy: Assign high-reaction strike pilots such as Chang Wufei to maximize critical hit rates and leverage offensive morale traits.
  • When to Deploy: Use Altron on maps featuring beam-deflective bosses or tightly grouped formations requiring rapid physical armor breaking.

Gundam Heavyarms Custom (EW): Long-Range Ballistic Suppression

Gundam Heavyarms Custom (EW) serves as a dedicated backline fire platform. Because many stage-clearing shooters rely on beam weaponry, Heavyarms provides a specialized physical alternative that bypasses beam mitigation barriers entirely.

  • Multi-Hit Saturation: Its Gatling guns and missile pods deliver multi-hit volleys across a 3–5 tile envelope. This volume of fire scales effectively with pilot perks that strip defense or boost repeated hits.
  • Positioning Demands: Heavyarms features low point-blank defenses. If enemy mobility units close the distance, its combat effectiveness falls sharply. You must screen its flanks with vanguard units or terrain bottlenecks.
  • Pilot Synergy: Pair the suit with long-range gunners like Trowa Barton to boost hit consistency and bypass high enemy evasion.

Before spending currency on this split banner, assess your current roster bottlenecks:

  1. Pull if you lack non-beam damage: If your progression is halted by anti-beam barriers, either featured unit immediately resolves that damage deficit.
  2. Pull if you run Endless Waltz rosters: Players building around Gundam Wing series tags will benefit from matching pilots like Wufei and Trowa to activate native synergies.
  3. Skip if you are budgeting for festival banners: Neither suit redefines the wider meta. Dual-rate banners carry the risk of pulling the unit you need less, making this banner an easy pass if your physical damage lineup is already stable.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.