Pull on this dual banner only if your squads struggle against beam-resistant defenses or lack specialized non-beam attackers. Altron Gundam (EW) delivers frontline melee physical damage with extended reach, while Gundam Heavyarms Custom (EW) provides long-range ballistic lane suppression. If your roster already possesses capable physical strike and artillery units, save your resources for broader festival banners.
Unit Comparison
Both units solve stages protected by anti-beam coatings or I-Fields, but they occupy opposing combat ranges.
| Mobile Suit | Primary Role | Damage Type | Engagement Range | Tactical Profile |
|---|---|---|---|---|
| Altron Gundam (EW) | Melee Assault / Bruiser | Physical Strike / Fire | 1–2 Tiles | Extended melee reach via Dragon Fang, high single-target burst, avoids close counterattacks |
| Gundam Heavyarms Custom (EW) | Ranged Fire Support | Ballistic / Piercing | 3–5 Tiles | Sustained multi-hit Gatling barrages, long-distance fire lanes, low melee defense |
Altron Gundam (EW): Frontline Reach and Burst
Altron Gundam (EW) addresses the primary weakness of standard frontline brawlers: engagement distance. Most basic melee units must attack from an adjacent tile, exposing them to immediate counterattacks. Altron’s Dragon Fang weaponry extends its physical reach to 1–2 tiles, allowing it to initiate combat outside standard close-quarters retaliation range.
- Mobility and Burst: High base movement allows Altron to cross clustered terrain, isolate enemy command units, and dismantle defensive lines.
- Pilot Synergy: Assign high-reaction strike pilots such as Chang Wufei to maximize critical hit rates and leverage offensive morale traits.
- When to Deploy: Use Altron on maps featuring beam-deflective bosses or tightly grouped formations requiring rapid physical armor breaking.
Gundam Heavyarms Custom (EW): Long-Range Ballistic Suppression
Gundam Heavyarms Custom (EW) serves as a dedicated backline fire platform. Because many stage-clearing shooters rely on beam weaponry, Heavyarms provides a specialized physical alternative that bypasses beam mitigation barriers entirely.
- Multi-Hit Saturation: Its Gatling guns and missile pods deliver multi-hit volleys across a 3–5 tile envelope. This volume of fire scales effectively with pilot perks that strip defense or boost repeated hits.
- Positioning Demands: Heavyarms features low point-blank defenses. If enemy mobility units close the distance, its combat effectiveness falls sharply. You must screen its flanks with vanguard units or terrain bottlenecks.
- Pilot Synergy: Pair the suit with long-range gunners like Trowa Barton to boost hit consistency and bypass high enemy evasion.
Banner Pull Recommendation
Before spending currency on this split banner, assess your current roster bottlenecks:
- Pull if you lack non-beam damage: If your progression is halted by anti-beam barriers, either featured unit immediately resolves that damage deficit.
- Pull if you run Endless Waltz rosters: Players building around Gundam Wing series tags will benefit from matching pilots like Wufei and Trowa to activate native synergies.
- Skip if you are budgeting for festival banners: Neither suit redefines the wider meta. Dual-rate banners carry the risk of pulling the unit you need less, making this banner an easy pass if your physical damage lineup is already stable.
Free SD Gundam G Generation ETERNAL Codes
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Player Comments
113 players commented on this guide.
This saved me time in the early game.
Good guide for SD Gundam G Generation ETERNAL players. The strategy part was useful.
I tried this today and it worked better than my old setup.
Can you add more details about strategy in a future update?