To clear South Tower Floor 13 in SD Gundam G Generation ETERNAL in a single turn with three mobile suits, activate your pilot attack and Morale buffs before moving, then use Chance Steps to chain consecutive kills across the map during Player Phase 1. Eliminating every target on the opening turn bypasses enemy counterattacks, guarantees maximum star objectives, and prevents attritional damage.
3-Unit Squad Requirements
Because a three-unit deployment limits your total action pool, every suit must eliminate targets independently without relying on ally assists. Prioritize machines with at least seven tiles of natural movement, or equip mobility-boosting option parts so units can reach their targets without wasting actions.
| Unit Archetype | Primary Focus | Key Capability | Tactical Function |
|---|---|---|---|
| Primary Striker | Movement Range, Low-EN Weaponry | Consistent single-hit kills | Initiates combat and chains Chance Steps through minion corridors |
| Flank Sweeper | Piercing Damage, Mid-Range Reach | Beam/Physical flexibility | Cleans up peripheral enemies outside the main advance |
| Boss Finisher | ATK Multipliers, EX Skills | High single-target burst | Deletes the elite floor commander in a single attack |
Assign pilots who possess active Morale-boosting skills or Turn 1 Attack Up commands. Boosting pilot Tension to Super High before initiating combat guarantees critical hits on your heaviest attacks, eliminating negative damage variance against high-durability enemies.
Turn 1 Target Order and Movement
Activate all squad buffs and pilot skills while units remain on their starting tiles. Initiating combat without active buffs risks leaving targets alive with minimal HP, which immediately ends your turn sequence.
- Trigger the First Chance Step: Advance your primary striker toward the nearest outer minion. Use a reliable, low-EN standard weapon to secure the kill and earn an extra movement action.
- Push the Central Corridor: Use the granted Chance Step to move deeper into the enemy formation. Target adjacent secondary units to maintain forward momentum while conserving EN for heavier targets.
- Clear Peripheral Flanks: Send your flank sweeper along the secondary attack route to destroy isolated hostiles, matching weapon damage types against enemy defenses to ensure one-shot eliminations.
- Execute the Commander: Move your boss finisher into optimal weapon range against the primary floor commander. Unleash your highest-damage EX skill while at maximum Tension to wipe the remaining health bar.
EN Management and Range Traps
Failing to achieve a one-turn clear typically stems from weapon range mismatches or energy depletion:
- Check Follow-Up Weapon Ranges: When moving via Chance Step, verify that the unit's landing tile leaves the next intended target within the reach of its usable weapons. Ending movement out of range or in terrain that breaks line of sight ends that suit's action chain immediately.
- Conserve EX Skills: Do not spend high-cost EX skills on basic fodder units. Rely on standard weapons for early Chance Step kills so your finisher retains enough EN to launch its full-power burst against the boss.
- Match Weapon Typings to Defenses: Inspect enemy armor profiles before attacking. If a defender carries anti-beam coating or laminated armor, engage it with physical weapons, penetration attributes, or high-yield EX attacks to bypass damage reduction.
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Player Comments
107 players commented on this guide.
Can you add more details about strategy in a future update?
This saved me time in the early game.
I tried this today and it worked better than my old setup.
Nice guide. I am checking the other SD Gundam G Generation ETERNAL articles next.