To clear South Tower Floor 13 in SD Gundam G Generation ETERNAL with only two units, pair a high-burst primary striker equipped with Preemptive Strike alongside a mobile, long-range secondary unit. Preemptive Strike resolves your attack before the defender can act. Depleting the target's entire HP pool cancels their counterattack outright, letting an under-manned squad eliminate enemies without taking reciprocal damage.
Clearing with two units preserves three roster slots, keeping top-tier units available for lockout restrictions on Floors 14 and 15. A compact team also prevents lower-tier filler units from giving enemy AI easy targets or clustering into area-of-effect attacks.
Required Unit Roles and Build Priorities
A two-unit squad lacks dedicated healers and defensive buffers. Each unit must fulfill a distinct role to manage damage thresholds and map control.
| Role | Primary Mobile Suit Profile | Required Passives and Stats | Combat Function |
|---|---|---|---|
| Primary Striker | High single-target burst attacker | Preemptive Strike, critical damage passives, flat attack bonuses | One-shots frontline threats to cancel enemy counterattacks |
| Secondary Enforcer | High mobility, range 2–4 weaponry, low EN costs | Hit rate consistency, turn-based EN regeneration | Chips backline foes, baits single targets, and finishes survivors |
Pilot and Equipment Setup
- Hit rate caps: Prioritize pilot skills that maximize hit consistency. Missing an attack or failing to eliminate a target leaves your striker exposed to full damage during the enemy phase.
- EN sustain: Two units absorb all turn actions. Equip pilots with turn-based EN recovery passives and low-cost secondary weapons to prevent running out of EN midway through the fight.
- Turn-one offensive chips: Equip SP chips or supporter cards that grant immediate offensive buffs upon entering the stage to hit one-shot thresholds from the opening turn.
Step-by-Step Combat Routing
Execute the stage across three methodical phases to avoid triggering multiple enemy attack envelopes at once.
- Turn 1: Bait and Tether Aggro
- Advance your primary striker toward the outer edge of the nearest enemy's attack range without stepping into overlapping threat zones.
- Move your secondary enforcer into terrain cover to bait a single forward enemy scout, activating your passive pre-battle buffs without initiating combat early.
- Keep your two units separated by at least two tiles to prevent enemy AI from initiating multi-target attacks or flanking maneuvers.
- Turn 2: Execute Preemptive Elimination
- Target the closest high-threat defender with your primary striker's highest-multiplier single-target skill.
- Preemptive Strike will resolve first; achieving a one-shot kill completely negates the defender's counterattack.
- Reposition your secondary enforcer to finish off any weakened scout or soften the next approaching target from safe range.
- Turn 3: Clean Up Remaining Targets
- Use the secondary unit's range 2–4 weapons to chip down backline enemies from outside their retaliation range.
- Close the distance with your primary striker to eliminate remaining isolated targets with direct burst attacks.
Managing Failure Points and Status Effects
Running a minimal duo removes the safety net of a standard five-unit team:
- Target status inflictors first: Without support units to cleanse debuffs, an attack drop, stun, or mobility freeze will ruin the run. Check enemy weapon profiles during deployment and prioritize targets equipped with crowd-control effects.
- Avoid damage variance: Do not rely on low-probability critical hits to meet lethal thresholds. If a skill cannot guarantee a lethal blow under base damage, soften the target with your secondary enforcer first.
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Player Comments
70 players commented on this guide.
This guide answered the exact question I had.
The tips are practical and easy to follow.
Good guide for SD Gundam G Generation ETERNAL players. The strategy part was useful.
The explanation is clear, especially for beginners.