To clear South Tower Floor 13 in SD Gundam G Generation ETERNAL with only two units, pair a high-burst primary striker equipped with Preemptive Strike alongside a mobile, long-range secondary unit. Preemptive Strike resolves your attack before the defender can act. Depleting the target's entire HP pool cancels their counterattack outright, letting an under-manned squad eliminate enemies without taking reciprocal damage.

Clearing with two units preserves three roster slots, keeping top-tier units available for lockout restrictions on Floors 14 and 15. A compact team also prevents lower-tier filler units from giving enemy AI easy targets or clustering into area-of-effect attacks.

Required Unit Roles and Build Priorities

A two-unit squad lacks dedicated healers and defensive buffers. Each unit must fulfill a distinct role to manage damage thresholds and map control.

RolePrimary Mobile Suit ProfileRequired Passives and StatsCombat Function
Primary StrikerHigh single-target burst attackerPreemptive Strike, critical damage passives, flat attack bonusesOne-shots frontline threats to cancel enemy counterattacks
Secondary EnforcerHigh mobility, range 2–4 weaponry, low EN costsHit rate consistency, turn-based EN regenerationChips backline foes, baits single targets, and finishes survivors

Pilot and Equipment Setup

  • Hit rate caps: Prioritize pilot skills that maximize hit consistency. Missing an attack or failing to eliminate a target leaves your striker exposed to full damage during the enemy phase.
  • EN sustain: Two units absorb all turn actions. Equip pilots with turn-based EN recovery passives and low-cost secondary weapons to prevent running out of EN midway through the fight.
  • Turn-one offensive chips: Equip SP chips or supporter cards that grant immediate offensive buffs upon entering the stage to hit one-shot thresholds from the opening turn.

Step-by-Step Combat Routing

Execute the stage across three methodical phases to avoid triggering multiple enemy attack envelopes at once.

  1. Turn 1: Bait and Tether Aggro
  • Advance your primary striker toward the outer edge of the nearest enemy's attack range without stepping into overlapping threat zones.
  • Move your secondary enforcer into terrain cover to bait a single forward enemy scout, activating your passive pre-battle buffs without initiating combat early.
  • Keep your two units separated by at least two tiles to prevent enemy AI from initiating multi-target attacks or flanking maneuvers.
  1. Turn 2: Execute Preemptive Elimination
  • Target the closest high-threat defender with your primary striker's highest-multiplier single-target skill.
  • Preemptive Strike will resolve first; achieving a one-shot kill completely negates the defender's counterattack.
  • Reposition your secondary enforcer to finish off any weakened scout or soften the next approaching target from safe range.
  1. Turn 3: Clean Up Remaining Targets
  • Use the secondary unit's range 2–4 weapons to chip down backline enemies from outside their retaliation range.
  • Close the distance with your primary striker to eliminate remaining isolated targets with direct burst attacks.

Managing Failure Points and Status Effects

Running a minimal duo removes the safety net of a standard five-unit team:

  • Target status inflictors first: Without support units to cleanse debuffs, an attack drop, stun, or mobility freeze will ruin the run. Check enemy weapon profiles during deployment and prioritize targets equipped with crowd-control effects.
  • Avoid damage variance: Do not rely on low-probability critical hits to meet lethal thresholds. If a skill cannot guarantee a lethal blow under base damage, soften the target with your secondary enforcer first.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.