To clear Expert Eternal Road Stage 30 in SD Gundam G Generation ETERNAL with a two-unit squad, deploy one high-mobility burst sweeper alongside one durable anchor unit to systematically chain Chance Step resets. Bringing only two highly invested units prevents under-leveled support suits from feeding enemy morale upon defeat, while forcing hostile artificial intelligence into predictable firing corridors.

Squad Roles and Unit Requirements

Destroying an enemy unit triggers a Chance Step, which grants an immediate extra movement and attack phase up to the turn limit. Because this strategy hinges on uninterrupted resets, your two mobile suits must fulfill distinct combat roles.

RoleCore ObjectiveKey Unit AttributesCombat Priority
Primary SweeperChain Chance Steps across the mapHigh burst damage, multi-range weapons, high mobilityEliminates standard enemies in one attack to leap forward
Anchor / FinisherBait fire and finish surviving targetsHigh defense or evasion, energy-efficient armamentsSoftens targets, absorbs enemy phases, and damages bosses

Your sweeper must reliably hit one-hit knockout thresholds against regular grunts. Leaving an enemy with minimal remaining health breaks your action chain and leaves the unit exposed deep in enemy territory. The anchor provides a safety net by softening high-durability escorts and withstanding counterattacks.

Opening Wave Tactical Routing

Control early positioning on turns 1 and 2 to avoid drawing crossfire from multiple enemy groups simultaneously.

Turn 1: Position and Bait

  1. Move your anchor unit just outside the maximum threat boundary of the enemy frontline.
  2. Position your sweeper directly behind the anchor, outside enemy range.
  3. End your turn without initiating an attack into fortified enemy clusters.
  4. Let the vanguard waste movement advancing into your strike zone.
  5. On player phase, attack the lowest-health enemy with your sweeper to secure your first Chance Step.

Turn 2: Flank and Secure Kills

  1. Use the sweeper's Chance Step movement to flank past the vanguard toward mid-tier escorts.
  2. Assess damage calculations before firing; if damage output cannot guarantee an unassisted kill, fire with the anchor first to soften the target.
  3. Deliver the final blow with the sweeper to trigger another Chance Step.
  4. Use successive resets to isolate high-threat targets and eliminate backline support before they combine fire.

Energy and Ammo Management

Chance Step awards bonus movement and attacks, but it does not restore Energy (EN). Running out of EN mid-turn halts your offense completely.

  • Save maximum-power EX skills for bosses: Reserve high-cost special skills and heavy beam weapons for elites and stage bosses with large health pools or defensive barriers.
  • Use mid-tier armaments on standard units: Clear basic enemies using efficient, high-accuracy weapons that meet the one-hit kill threshold without draining large amounts of EN.
  • Conserve energy during enemy turns: Counterattacking consumes EN needed for Chance Step chains on subsequent player phases. Set counterattack commands to defend or evade unless a counterattack secures a guaranteed elimination.

Execution Checks and Failure Points

Watch for two primary failure conditions during your run:

  • Overextending on the final reset: When a unit exhausts its maximum Chance Steps for the turn, it remains on the tile from which it launched its final strike. Ensure your final kill allows the unit to end its turn behind cover or outside the range of surviving snipers and off-screen artillery.
  • Ignoring terrain bonuses: Tiles with defensive or evasion modifiers can reduce incoming damage enough to prevent a one-hit kill, stranding your sweeper. Check target tile data before confirming an attack, and reroute toward exposed units if fortified terrain prevents a clean takedown.
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