After unleashing the 999-damage charged strike from the Red One Punch in Soul Knight, keep the depleted white glove in your secondary weapon slot rather than leaving it behind. Although the weapon's border turns White (Common) and its base attack drops to 1 damage, the game still tracks its original Red-tier profile. You can exchange it for a new Red weapon at a Reforging Furnace, scrap it for rare materials at a Resetting Furnace, or use its rapid attack speed as a defensive bullet shield.

Furnace Interactions for the Depleted Glove

Carrying the spent glove to an interactive furnace provides the highest return on value.

Reforging Furnace

The Reforging Furnace checks the weapon's base archetype rather than its current white border. Inserting the spent glove rerolls it into an active, fully functional Red-tier weapon. This can grant powerful endgame gear for the rest of your run, such as:

  • Shield: Grants impenetrable defense against heavy bullet patterns.
  • Caliburn: Fires large charged sword waves to wipe enemy waves.
  • Golden Cudgel: Sweeps across a wide area to destroy incoming projectiles.
  • Magic Gloves: Launches elemental projectiles that freeze and burn enemies.
  • Death Note: Immediately eliminates non-boss elite enemies.

Resetting Furnace

If you encounter a Resetting Furnace, depositing the depleted glove refunds crafting materials based on the high cost required to forge One Punch at the Design Table. Unlike standard common weapons that only return basic Timber or Iron, the spent glove yields rare Magic Shards along with base crafting metals for your workshop stash.

Combat Synergies and Bullet Defense

If you do not find a furnace immediately, the white One Punch functions as a defensive tool due to its rapid attack rate and minimal energy cost. Pair the glove with flat-damage buffs or melee utility modifiers to clear projectiles and handle close-range threats:

Synergy ComponentMechanical InteractionCombat Benefit
Melee Weapons Reflect BulletsMelee swings bat enemy shots back toward attackersTurns rapid punches into a dense frontal shield against bullet streams
Berserker Statue BuffApplies a flat damage bonus to every landed hitTriples the glove's damage across its rapid punching cycle
Grindstone AttachmentAdds +1 to +3 flat damage per strike from the WeaponsmithConverts fast 1-damage jabs into steady, close-range damage
Knight’s Dual WieldActivates twin glove attacks simultaneouslyDoubles the melee hit frequency to delete incoming room fire
Lava Stone AttachmentAdds a chance to spawn falling meteors on hitTriggers frequent meteor strikes due to high attack frequency

When to Keep or Replace the Glove

Use these checks to decide whether to hold the spent One Punch across stages 2-1 through 3-5:

  1. Keep the glove if you already hold a reliable primary weapon capable of clearing standard rooms, such as an elemental staff or upgraded rifle. Dedicate your second slot to the glove until you locate a Reforging Furnace or Resetting Furnace.
  2. Use the glove actively if you possess the Melee Weapons Reflect Bullets buff or flat-damage attachments, treating it as an energy-efficient shield.
  3. Replace the glove only if you lack energy, face immediate survival issues, and find a dependable room-clearing drop on the floor. In all other cases, retain the glove for furnace conversion.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.