After unleashing the 999-damage charged strike from the Red One Punch in Soul Knight, keep the depleted white glove in your secondary weapon slot rather than leaving it behind. Although the weapon's border turns White (Common) and its base attack drops to 1 damage, the game still tracks its original Red-tier profile. You can exchange it for a new Red weapon at a Reforging Furnace, scrap it for rare materials at a Resetting Furnace, or use its rapid attack speed as a defensive bullet shield.
Furnace Interactions for the Depleted Glove
Carrying the spent glove to an interactive furnace provides the highest return on value.
Reforging Furnace
The Reforging Furnace checks the weapon's base archetype rather than its current white border. Inserting the spent glove rerolls it into an active, fully functional Red-tier weapon. This can grant powerful endgame gear for the rest of your run, such as:
- Shield: Grants impenetrable defense against heavy bullet patterns.
- Caliburn: Fires large charged sword waves to wipe enemy waves.
- Golden Cudgel: Sweeps across a wide area to destroy incoming projectiles.
- Magic Gloves: Launches elemental projectiles that freeze and burn enemies.
- Death Note: Immediately eliminates non-boss elite enemies.
Resetting Furnace
If you encounter a Resetting Furnace, depositing the depleted glove refunds crafting materials based on the high cost required to forge One Punch at the Design Table. Unlike standard common weapons that only return basic Timber or Iron, the spent glove yields rare Magic Shards along with base crafting metals for your workshop stash.
Combat Synergies and Bullet Defense
If you do not find a furnace immediately, the white One Punch functions as a defensive tool due to its rapid attack rate and minimal energy cost. Pair the glove with flat-damage buffs or melee utility modifiers to clear projectiles and handle close-range threats:
| Synergy Component | Mechanical Interaction | Combat Benefit |
|---|---|---|
| Melee Weapons Reflect Bullets | Melee swings bat enemy shots back toward attackers | Turns rapid punches into a dense frontal shield against bullet streams |
| Berserker Statue Buff | Applies a flat damage bonus to every landed hit | Triples the glove's damage across its rapid punching cycle |
| Grindstone Attachment | Adds +1 to +3 flat damage per strike from the Weaponsmith | Converts fast 1-damage jabs into steady, close-range damage |
| Knight’s Dual Wield | Activates twin glove attacks simultaneously | Doubles the melee hit frequency to delete incoming room fire |
| Lava Stone Attachment | Adds a chance to spawn falling meteors on hit | Triggers frequent meteor strikes due to high attack frequency |
When to Keep or Replace the Glove
Use these checks to decide whether to hold the spent One Punch across stages 2-1 through 3-5:
- Keep the glove if you already hold a reliable primary weapon capable of clearing standard rooms, such as an elemental staff or upgraded rifle. Dedicate your second slot to the glove until you locate a Reforging Furnace or Resetting Furnace.
- Use the glove actively if you possess the Melee Weapons Reflect Bullets buff or flat-damage attachments, treating it as an energy-efficient shield.
- Replace the glove only if you lack energy, face immediate survival issues, and find a dependable room-clearing drop on the floor. In all other cases, retain the glove for furnace conversion.
Free Soul Knight Codes
Current active codes and how to redeem them.
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Player Comments
42 players commented on this guide.
This helped me understand strategy much better.
The tips are practical and easy to follow.
I tried this today and it worked better than my old setup.
I wish I had read this before upgrading the wrong thing.