To achieve the fastest Heroic AAT (HAAT) Tank Takedown solo in Star Wars™: Galaxy of Heroes, enter the raid with Supreme Leader Kylo Ren deployed entirely alone. Leaving ally slots empty removes teammate attack animations, stops unwanted Turn Meter feeding to raid bosses, and channels all enemy hits directly into Kylo to ramp his damage immediately.
Why Deploying Kylo Solo Clears HAAT Faster
Deploying a single-unit squad cuts total raid clear time down to 7 to 10 minutes, compared to 15 to 25 minutes for a full five-character First Order squad.
| Factor | Full Squad Deployment | Single-Unit Kylo Solo |
|---|---|---|
| Animation Overhead | High (frequent assists, passes, and buff cycles) | Minimal (only Kylo and enemy actions) |
| Turn Meter Feeds | Low single hits trigger boss counters and TM gains | Heavy single-hit damage minimizes hit triggers |
| Mastery Accumulation | Spread across the active party | 100% focused on Kylo |
| Average Clear Speed | 15 to 25 minutes | Under 7 to 10 minutes |
Because Kylo takes every incoming hit, he builds Mastery, stacks Siphon, and charges his ultimate ability without delay. His unmitigated Health Steal restores his Health and Protection on each hit, allowing him to survive without allied tanks or healers.
Modding and Stat Requirements
Equip Kylo to take immediate turns and hit hard enough to topple the tank quickly:
- Relic Tier: Relic 7 or higher to survive enrage mechanics and one-shot side enemies.
- Mod Sets: One four-piece Offense set paired with one two-piece Health or Critical Chance set.
- Speed Benchmark: Aim for at least 500 Speed before combat modifiers.
- Arrow: Speed primary (or Offense % if Speed secondaries exceed 20).
- Triangle: Critical Damage or Offense %.
- Circle: Protection % or Health %.
- Cross: Offense %.
Phase-by-Phase Battle Sequence
Queue Kylo's highest-damage special abilities as soon as they come off cooldown rather than defaulting to basic attacks.
Phase 1: General Grievous
- Target General Grievous directly on your first action. Grievous gains 100% Turn Meter and resets cooldowns whenever he takes seven hits, so Kylo's low-hit, high-damage strikes prevent him from taking frequent turns.
- Use Brutal Slash to clear the flanking B2 Super Battle Droid and IG-100 MagnaGuards with collateral area damage, which prevents Buff Immunity from landing on Kylo.
Phase 2: AAT Siege Cannon
- Direct high-damage attacks into the Main Cannon and side turrets to trigger a Topple.
- Once the tank is Toppled, cycle between Kylo's basic attack and special attacks to siphon stats and build ultimate charge.
- Burst the exposed hull down before it emerges from its second Topple cycle.
Phase 3: Rocket Trooper Commander
- Keep single-target abilities aimed exclusively at the Rocket Trooper Commander.
- Disregard the B1 Battle Droids. Kylo’s area attacks will defeat them passively, eliminating their assist animations.
Phase 4: Final Tank Assault
- Eliminate the side turrets immediately to induce a Topple.
- Activate Kylo’s ultimate ability, Depths of Rage, while the tank is vulnerable to gain damage immunity and double his Siphon gains.
- Finish the hull with amplified special attacks before the airstrike timer triggers.
Deployment Mistakes to Avoid
- Bringing "sacrifice" allies: Adding low-gear First Order characters to trigger death bonuses adds extra animation cycles and enemy attack turns that slow down your total clear time.
- Holding special abilities: Overusing basic attacks extends combat phases. Always fire Brutal Slash and Stasis Strike the moment they become available.
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Player Comments
46 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
Nice guide. I am checking the other Star Wars™: Galaxy of Heroes articles next.
I tried this today and it worked better than my old setup.
This helped me understand heroes much better.