In StarSavior, optimal equipment progression requires farming high-difficulty dungeon stages for Speed and Critical Hit sets, focusing crafting materials on variable right-side equipment slots, and screening substats at enhancement checkpoints before committing gold. Stop upgrading items as soon as substat rolls miss your target stats, and dismantle unwanted high-rarity pieces to maintain your crafting loop.
Farming Stages and Set Priorities
Equipment dungeons feature rotating elemental bosses that drop specific set categories. These divide broadly into offensive sets (Attack, Critical Hit Rate, Critical Damage) and utility sets (Speed, Effectiveness, Resistance).
- Target Speed and Critical Hit sets first: These two sets provide universal utility across damage dealers, turn-cycling supports, and debuffers.
- Hold stamina refills for high-grade tiers: Do not spend premium stamina refills on lower difficulty tiers. Push campaign progression until you reach stages that drop high-grade epic and legendary pieces or their crafting components. Early lower-tier gear is replaced quickly, making stamina spent there inefficient.
Crafting Priorities and Slot Selection
Crafting bypasses dungeon drop RNG by letting you spend boss fragments and crafting currency on specific gear slots. Because left-side equipment (weapons, helmets, and armor) has fixed main stats, your crafting materials should prioritize right-side gear and accessories with variable main stats.
| Equipment Slot | Main Stat Nature | Crafting Priority | Recommended Target Stats |
|---|---|---|---|
| Boots | Variable | High | Flat Speed, Attack %, HP % |
| Accessories | Variable | Very High | Critical Hit Rate, Critical Damage, Attack %, HP % |
| Weapon | Fixed (Flat Attack) | Low to Medium | Critical Hit Rate, Critical Damage, Attack % |
| Helmet / Armor | Fixed (Flat HP / Flat DEF) | Low to Medium | Speed, HP %, DEF %, Effect Resistance |
Save forge catalysts until you can craft in batches of five to ten pieces. Bulk crafting improves your odds of landing a usable primary stat while generating immediate recycling material from discarded outcomes.
Main Stat Rules: Percentage vs. Flat Stats
Equipping the wrong main stat ruins an otherwise rare piece of equipment. Follow these rules when evaluating primary attributes:
- Prioritize percentage scaling: For mid-to-late game characters, percentage-based main stats (Attack %, HP %, DEF %) significantly outperform flat stats because they scale directly from the character's base attributes and level uncaps.
- Equip flat Speed on boots: Speed only rolls as a flat numerical value on boots. Because turn priority dictates battle tempo, flat Speed boots are the most valuable main-stat roll for most roles.
- Discard flat right-side stats: If boots or accessories roll flat Attack, flat Defense, or flat HP as their primary stat, exclude them from your enhancement queue. Mark them as dismantle fodder instead.
Step-by-Step Enhancement Checkpoints
Substats increase at fixed three-level intervals: +3, +6, +9, +12, and +15. The gold and stone cost to take a piece from +12 to +15 is roughly equivalent to the cost from +0 to +12. Use a staged checkpoint process to protect your gold reserves:
- Initial Filter (+0): Ensure the item starts with at least two desirable substats before spending resources.
- First Checkpoint (+3 to +6): Upgrade to +6 and review where the bonuses land. If the upgrades roll into unwanted flat stats or irrelevant utility stats, stop upgrading immediately and save the piece as enhancement material.
- Mid-Tier Checkpoint (+9 to +12): If rolls continue landing on primary target stats (such as Speed, Critical Hit Rate, or percentage Attack), continue to +12. If the rolls split into minimum values or secondary stats, freeze the item at +9 for temporary use.
- Final Investment (+15): Only push to +15 if the item successfully hit high rolls on your target stats through +12.
Managing Inventory: Dismantling vs. Feeding
Proper inventory management keeps both gold and crafting materials stocked:
- Dismantle unwanted Epic and Legendary gear: Dismantling returns crafting materials and gold. This allows you to funnel bad RNG directly back into the forge for additional crafting attempts on priority slots.
- Use Rare and lower-tier gear as enhancement fodder: Feed low-grade gear directly into viable pieces to level them up without depleting your stockpile of enhancement stones.
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Player Comments
122 players commented on this guide.
This saved me time in the early game.
Can you add more details about strategy in a future update?
Nice guide. I am checking the other StarSavior articles next.
This helped me understand strategy much better.