To run Auraris (Wind Cosmic Worm) effectively in Summoners War World Arena (RTA), build him as a fast, durable control disruptor with high Accuracy. His primary job is to strip immunity, push back threats, and reset crucial enemy cooldowns before opposing bruisers or turn-cycling teams can establish their rotation.
Recommended Rune Builds and Stat Benchmarks
Auraris requires high turn-one speed to contest openers, enough Accuracy to punch through resistance, and sufficient bulk to survive incidental damage.
| Set Combination | Primary Function | Stat Priorities | Target Benchmarks |
|---|---|---|---|
| Despair / Will | Mid-turn disruption and unresistable AoE stun pressure | Spd / HP% / Accuracy% (or HP%) | +150 to +170 SPD, 65%–85% ACC, high HP%/DEF% |
| Swift / Will | First-turn denial against speed-reliant openers | Spd / HP% / Accuracy% (or HP%) | +190+ SPD, 65%–85% ACC, moderate bulk |
| Violent / Will | Continuous cooldown cycling in drawn-out bruiser matches | Spd / HP% / HP% (or DEF%) | +150+ SPD, 65%+ ACC, heavy HP%/DEF% |
- Slot 2: Speed
- Slot 4: HP% or Defense%
- Slot 6: Accuracy% or HP% (use HP% only if substats already reach the 65% Accuracy threshold)
Despair is the standard choice because it attaches stun utility to his multi-target attacks without failing against pure resistance checks. Swift is the alternative when your box lacks high base-speed openers and you must ensure Auraris moves before enemy attack-bar buffers or cleansers. Violent suits longer matches where recycling his skill resets back-to-back outweighs an immediate Despair stun.
Drafting Strategy and Team Synergies
Draft Auraris during the third or fourth pick phase. Selecting him earlier allows opponents to pivot into heavy passive immunity or dedicated burst cleaves that bypass his disruption.
- Speed Leads and Strippers (Oliver, Moore, Chiwu): Auraris needs enemy Will runes removed to land his cooldown resets reliably. Moore and Chiwu clear shields and immunity, while Oliver pairs with Auraris to form a continuous cooldown-reset cycle that locks opponents out of their active skills.
- Secondary Crowd Control (Cheongpung, Sagar, Ethna): Layering Auraris with additional controllers prevents your game plan from falling apart if the enemy bans him or resists an initial check.
- Single-Target Assassins: Once Auraris resets an opponent's survival tools—such as revive passives or team invincibility—high-damage follow-ups can isolate and eliminate the target before skills recharge.
Draft Counters and Risk Factors
Avoid drafting Auraris blindly into compositions equipped to bypass or punish debuff-oriented disruption:
- Passive Cleansers: Juno and Tetra punish control teams by converting debuffs into health recovery or accelerated turn cycling.
- High-Speed Single-Target Cleaves: Burst units like Sonia, Miles, or Eshir can outspeed Auraris and eliminate him before he takes a turn, as he lacks built-in damage mitigation.
- Innate 15% Resistance: Because Summoners War maintains an absolute 15% resistance floor regardless of Accuracy, never treat an Auraris reset as a guaranteed outcome. Always draft backup control or burst damage to stabilize the match if an essential skill check fails.
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Player Comments
33 players commented on this guide.
I tried this today and it worked better than my old setup.
This saved me time in the early game.
Nice guide. I am checking the other Summoners War articles next.
The tips are practical and easy to follow.