To get the most competitive value from the permanent ex-Frieren original monsters in Summoners War, prioritize summoning and building the Wind and Fire Nat 5 units for World Arena and Guild Siege. Com2uS replaces the limited collaboration visual models with permanent original counterparts that retain identical skill sets, base statistics, and awakening bonuses. Because skill-ups and Devilmon are fully interchangeable between original models and event-exclusive skins, you can integrate these units into standard summon pools and lineups without losing mechanical power.

Nat 5 Element Priorities and Roles

The Wind and Fire Nat 5 variants provide the highest competitive return on investment across player-versus-player modes, while the Water variant serves primarily as a specialized counter-pick.

ElementPrimary RoleKey MechanicsRecommended Content
Wind Nat 5Control / Turn DenialAttack bar pushback, skill cooldown manipulationWorld Arena (RTA)
Fire Nat 5Bruiser / Shield BreakerMulti-hit sustained damage, defensive piercingGuild Siege, Arena Offense
Water Nat 5Support / CleanserStat buffs, team recovery, condition clearingGuild Siege Offense

Wind Nat 5: Turn-Denial Control

The Wind Nat 5 disrupts enemy attack bars and resets skill cooldowns. This kit prevents turn-two bruisers and heavy passive initiators from deploying their core abilities. In World Arena drafts, pick this unit early to contest enemy turn cycling and neutralize high-threat setups before opposing monsters move.

Fire Nat 5: Anti-Shield Bruiser

The Fire Nat 5 utilizes multi-hit active and passive damage to bypass and shred high-durability shielding. This makes it an ideal pick against tanky defense teams in Guild Siege and Arena Offense, maintaining enough sustained survival to trade favorably over long engagements.

Water Nat 5: Offensive Support

The Water Nat 5 operates as a clean-up cleanser and buffer. Deploy this unit in targeted Guild Siege offenses where controlling status effects and restoring allies guarantees a stable win condition against debuff-heavy defenses.

Equip these monsters according to their distinct combat objectives to ensure their crowd control or survivability thresholds hold against competitive opponents.

Wind Control Build

  • Rune Sets: Swift/Will or Despair/Will
  • Main Stat Slots (2/4/6): Speed / HP% / Accuracy% (or HP%)
  • Stat Targets: Aim for +160 to +185 Speed on Swift with 85% Accuracy to reliably land cooldown resets against high-resistance targets. On Despair, target at least +130 Speed while stacking substantial HP% and Defense% to withstand turn-one counter-cleaves.

Fire Bruiser Build

  • Rune Sets: Violent/Will or Vampire/Nemesis
  • Main Stat Slots (2/4/6): Speed / Critical Damage / HP% (or ATK% with heavy defensive substats)
  • Stat Targets: Reach a minimum of 85% Critical Rate, high Critical Damage, and at least +18,000 bonus HP to prevent being eliminated immediately by single-target nukers such as Sonia or Covenant comps.

High-Value Nat 4 Standouts

The 4-star members of this monster family do not require Devilmon investment and can be leveled through standard 4-star skill-up events and regular summon scrolls. They are especially useful in restricted 4-star Guild Siege bases:

  • Wind Nat 4 (Disruptor): Delivers single-target buff stripping and targeted attack bar reduction to shut down aggressive frontliners.
  • Fire Nat 4 (Damage Dealer): Punishes debuffed targets with focused burst damage, functioning as an executioner in fast cleave setups.
  • Water Nat 4 (Support): Provides defensive buffs and recovery, pairing naturally with defense-scaling damage dealers like Copper and Dozer.

Drafting Strategy and Team Synergies

When drafting the Wind Nat 5 in World Arena, pair it with speed-lead contest units such as Oliver, Moore, or Seara. Securing the opening rotation allows the Wind variant to lock down enemy cooldowns and expose opposing teams to immediate follow-up attacks.

For Guild Siege, draft the Fire Nat 5 alongside high-sustain supports like Woosa or Riley. These partners supply the continuous healing and immunity required for the Fire bruiser to stack damage safely across multiple turns. Avoid blind-picking the Fire Nat 5 into heavy passive-oblivion counters like Tesarion or high-tempo ignore-defense cleaves without drafting dedicated damage mitigation.

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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.