To run a fast cleave team in Summoners War World Arena (RTA), you must secure the first turn with high base-speed initiators, prevent enemy cut-ins through strict speed tuning, and immediately eliminate high-priority threats with burst damage.
Establishing the Initiator Core
Your opening draft requires monsters with high base speed paired with universal 24% or 33% speed leads to force favorable pick-and-ban trades.
- Speed Leaders: Vanessa, Oliver, and Psamathe provide universal speed leads that scale your entire team's combat speed.
- Turn-One Boosters: Monsters such as Eshir, Kabilla, Sekhmet, and Ethna contest the opening turn against opposing Swift units.
- Rune Priority: Equip your fastest combat runes on your primary booster. Broken sets on slot 4 or slot 6 are preferred over complete set bonuses if they yield higher total Speed substats, unless completing a Swift or Will set.
Speed Tuning the Turn Order
Winning the opening turn fails if a wide speed gap permits opposing Nemesis healers or Swift disruptors to interrupt your rotation. Follow this four-step sequence:
- Primary Booster or Stripper: Takes the first turn, removes enemy Will runes, or pushes allied attack bars forward.
- Secondary Buffer or Defense Breaker: Grants Attack or Critical Rate buffs, or applies multi-target Defense Break while cycling turn priority.
- Primary Assassin: Eliminates the opponent's primary damage dealer, reviver, or counter-cleave threat.
- Cleanup Sweeper: Deals area-of-effect damage or resets cooldowns to finish the remaining enemy units.
To avoid enemy cut-ins, ensure your secondary and damage units maintain at least 85% of your fastest booster's total combat speed, calculating for arena speed towers and leader skills.
Core Cleave Monster Roles
Modern cleave drafts combine single-target defense-ignoring assassins with broad area-of-effect sweepers to handle both tanky bruisers and fragile damage dealers.
| Monster Role | Example Monsters | Combat Function | Target Rune Builds |
|---|---|---|---|
| First-Turn Booster | Eshir, Kabilla, Adriana | Attack bar boosting and base-speed contest | Swift / Broken (Maximum SPD) |
| Strip and Control | Chiwu, Cheongpung, Sekhmet | Dispel Will runes and reset enemy cooldowns | Swift / Focus (SPD, HP, ACC) |
| Speed-Scaling Burst | Sonia, Miles, Masha | Single-target elimination and defense ignore | Swift / Blade (SPD, ATK, CD) |
| Cleanup Sweeper | Lushen, Kaki, Psamathe | Multi-target burst to finish weakened boards | Rage or Fatal / Will (ATK, CD, SPD) |
Prioritizing Artifact Substats
Raw rune stats supply baseline Attack and Critical Damage, but artifacts provide the flat scaling needed to defeat high-defense tanks on turn one:
- Additional Damage by Speed: Maximizes the baseline output of speed-scaling assassins like Sonia, Miles, and Ethna.
- Additional Damage by Attack: Increases multi-hit output for cleanup sweepers such as Kaki and Lushen.
- Skill Critical Damage: Raises Skill 2 or Skill 3 damage to hit decisive elimination thresholds.
- Damage Dealt on Fire/Wind: Allows precision single-target snipers to bypass bulky elemental bruisers.
Countering Common Defensive Picks
- Against Leo: Do not attempt to out-speed his passive directly. Draft Will runes, heavy Attack Bar push, and fire-attribute threats like Masha to absorb and counter his turn manipulation.
- Against Passive Cut-Ins (Amduat, Tian Lang, Abellio): Use single-target assassins to eliminate the cut-in threat directly without triggering multi-hit or team-wide attack bar passives, or draft targeted cooldown resets.
- Against Multiple Enemy Speed Leads: If the opponent drafts multiple contest picks to take turn one, either ban their primary booster to secure speed dominance, or pivot your final pick into a counter-cleave option that exploits fragile Swift attackers.
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Player Comments
89 players commented on this guide.
The tips are practical and easy to follow.
Nice guide. I am checking the other Summoners War articles next.
This helped me understand strategy much better.
I wish I had read this before upgrading the wrong thing.