To fix missed stat thresholds and inconsistent win rates in Summoners War, strip the runes from your unused bench monsters and reallocate your highest-efficiency sets onto a focused roster of 20 to 30 core units. Spreading quality runes across 80 or more monsters leaves your primary teams without the raw speed, critical rate, or survivability required for high-level PvE and competitive PvP. Consolidating your inventory trades situational bench depth for reliable, top-tier performance on your most active teams.
Which Monsters to Derune
Conduct an audit of your monster box before rebuilding. Any unit you have not used over the past month in daily dungeon farming, Guild Siege attacks, or World Arena (RTA) matches should be stripped completely during a Free Rune Removal (FRR) window.
Prioritize stripping runes from these categories:
- Outdated Defenses: Monsters built for older Guild War or Siege defense towers that currently hold negative defense records.
- Abandoned Side Projects: Second Awakening (2A) units or experimental 4-stars runed for testing that never entered your regular rotation.
- Duplicate Supports and Bruisers: Secondary copies of units like Lulu or Vigor holding decent Violent sets that could immediately improve a primary starter.
- Hyper-Niche Counter-Picks: Situational RTA counters picked once every few dozen matches while your core first-pick anchors remain under-runed.
Returning these runes to your inventory frees up your best speed substats, grinded percentage rolls, and high-efficiency pieces. Use this opportunity to sell upgraded (+12) runes that rolled with disjointed, non-synergistic substats to clear storage space.
Priority Order for Re-Gearing
Rebuild your monsters by role priority rather than gearing monsters at random. Securing daily PvE dungeon stability must come first so your account continues generating resources, followed by your primary turn-one units and core PvP offenses.
| Gearing Priority Tier | Target Game Mode | Recommended Sets | Stat and Role Focus |
|---|---|---|---|
| Tier 1: Core Farming | Abyss Hard Dungeons, Rift Beasts | Rage, Blade, Fight, Violent | 100% run reliability, strict turn order, maximum damage output |
| Tier 2: Speed Contenders | RTA Openers, Arena Offense Strippers | Swift, Despair, Will | Highest absolute Speed rolls, target Accuracy caps |
| Tier 3: Core Siege Offense | Primary 10 Guild Siege Teams | Violent, Will, Destroy | Speed-tuned turn order, high effective HP, consistent cycling |
| Tier 4: Flex Counter-Picks | Situational Guild and RTA Units | Broken, Despair, Revenge | Specific debuffs or survivability; set bonuses are secondary |
When building Tier 3 Siege offenses, tune your units strictly so cleansers, defense breakers, and damage dealers move in sequence without letting enemy threats cut in between.
Managing a Concentrated Roster
The trade-off of rune consolidation is a loss of spontaneous drafting options. When facing niche defensive setups, you will no longer have dozens of pre-geared counters ready to deploy.
You can offset this limitation by using broken sets on situational Tier 4 monsters. Units brought solely for a single skill effect, elemental tanking, or a specific debuff do not always need active four-piece set bonuses. Equip them with high-stat orphaned runes left over after your core teams are completed. As you farm new runes and grindstones, allocate improvements to your core units first and pass down replaced pieces to expand your specialist bench one monster at a time.
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91 players commented on this guide.
I tried this today and it worked better than my old setup.
The explanation is clear, especially for beginners.
This guide answered the exact question I had.
The tips are practical and easy to follow.