To defeat Galand in the Timespace Junction Abyss in The Seven Deadly Sins: Origin, immediately evade his opening charge, flank behind him, and hold your high-damage abilities until he finishes a heavy attack animation. Galand relies on uninterrupted, forward-facing physical spear strikes. Attacking his rear during recovery windows prevents him from staggering your team and keeps your party out of his frontal hitboxes.
Opening the Encounter
Do not activate buff skills at the starting line when the arena loads. Galand immediately tracks your active character and initiates an advancing lunge or overhead strike to hit stationary targets.
Sprint diagonally forward or execute a lateral dodge roll as soon as the battle begins. Galand locks into his forward trajectory during this attack, leaving his back vulnerable. Once he whiffs his opening move, switch to your support units behind him to apply damage buffs, deploy lingering elemental fields, and trigger resistance debuffs before he can turn around.
Evading Galand's Attack Patterns
Galand uses hyper-armor during the wind-ups of his heavier moves, meaning standard stagger abilities will not interrupt him. Conserve your stamina for his wide cleaves and jumping attack rather than dodging light pokes that can be avoided by walking.
| Attack Name | Visual Wind-Up | Threat Level | Counter Action |
|---|---|---|---|
| Overhand Spear Cleave | Vertical weapon raise with ground dust | High | Dodge laterally; do not roll backward into the strike line |
| Double Sweep Spin | Low circular weapon crouch | Medium | Step outside his radius or dodge through the second swing |
| Thrust Flurry | Rapid point-blank spear retraction | Moderate | Strafe behind him; the attack only hits forward |
| Ground Shatter Leap | Airborne pause with circular ground reticle | Fatal | Sprint out of the red circle, then dodge on ground impact |
The Ground Shatter Leap presents both the highest threat and the best damage opportunity. If Galand jumps into the air, disengage and clear the targeted area immediately. Once he lands, his recovery animation leaves him idle longer than any other move in his kit. Dash back in immediately after the ground plume appears to unleash your primary burst skills.
Damage Windows and Party Rotations
Maximize damage by timing your team swaps with Galand's recovery states, particularly following his leap or the final thrust of his spear flurry.
- Deploy support abilities: Cast persistent ground hazards, off-field summons, or elemental triggers from your backline units while Galand is recovering.
- Deplete his posture: Swap to your secondary burst support to trigger reactions and break down his guard meter.
- Unload primary damage: Bring in your main damage dealer to execute full weapon skills and ultimates into Galand's back. Attacking from behind provides safer positioning against unexpected quick jabs.
- Disengage before counterattacks: Rotate back to a mobile or ranged unit once your burst window ends. Galand frequently follows prolonged pressure with an armored counter-swing, making sustained basic attacks at close range high-risk.
Arena Positioning and Stamina Control
Keep the fight near the center of the arena floor. If Galand forces your squad against the outer barrier, your camera angle becomes restricted and your ability to dodge horizontally around his sweeping strikes is cut off. Whenever your back approaches the perimeter, roll toward open space toward the center.
Sprint instead of dodging whenever Galand uses standard forward walks or single thrusts. Burning stamina on basic movement leaves your characters without evasion charges when he initiates the Ground Shatter Leap or Double Sweep Spin. Resetting your positioning through standard movement preserves your dodge meter for his lethal swings.
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Player Comments
76 players commented on this guide.
Good guide for The Seven Deadly Sins: Origin players. The strategy part was useful.
The tips are practical and easy to follow.
Nice guide. I am checking the other The Seven Deadly Sins: Origin articles next.
This saved me time in the early game.