To get out of bounds in Update 2.3 of The Seven Deadly Sins: Origin, scale high-elevation ridgelines along the perimeter and chain vertical launch skills with aerial dashes over invisible boundary seams. Ground-level gaps from earlier patches are sealed, but elevated collision barriers remain porous near jagged mountain crests.

Boundary Changes in Update 2.3

Update 2.3 adjusted collision meshes along coastal cliffs and mountain ranges, closing the standard low-elevation crevices used in prior versions. However, the revised invisible walls do not extend uniformly upward across irregular terrain. Where jagged rock topology intersects straight barrier boundaries, vertical gaps remain open near the upper limits of the terrain. Bypassing these barriers requires climbing above the lower threshold of the invisible wall rather than searching for ground-level openings.

Required Party Setup and Movement Tools

Breaching high-elevation boundaries requires heroes that generate vertical lift, forward mid-air momentum, and extended glide times. Walking or standard jumping cannot clear the boundary pushback that forces characters back into the playable zone.

Assemble a team with the following traversal tools before attempting a breach:

  • Vertical Ascenders: Heroes with upward-launching combat abilities, polearm vaults, or staff skills to reach elevated ledges above invisible wall thresholds.
  • Mid-Air Dashers: Characters with quick aerial dashes to cross the boundary volume before collision detection registers an illegal position.
  • Glider Utility: An equipped exploration glider to maintain altitude and steer toward loaded terrain once outside the wall.
  • Stamina Consumables: Inventory food items that restore stamina mid-climb to prevent falling when scaling sheer cliffs near the world edge.

Step-by-Step Northern Crest Breach Route

The northern perimeter provides the most reliable breach point because the sub-floor beneath the crest remains relatively stable.

  1. Travel to the cliff base along the northern perimeter ridge with a fully restored stamina bar.
  2. Climb diagonally up the rock face toward the highest point where the mountain model meets the invisible sky barrier.
  3. Rest on the highest narrow footing, then activate your character's vertical elevation skill to launch above the ridge crest.
  4. Input a forward dash immediately at the peak of the jump, directing your avatar toward the seam where the mountain slopes outside the playable map.
  5. Deploy your glider instantly after crossing the barrier line to avoid low kill-box triggers, then steer toward solid sub-surface ground.
Breach Route LocationRequired Movement ToolBoundary Risk LevelRecommended Character Type
Northern Perimeter CrestVertical Lift + GlideLow (Stable sub-floor)High-mobility aerial units
Coastal Cliff SeamDouble Dash + Air CancelMedium (Water reset risk)Rapid forward dashers
Western Valley RidgeHigh-Stamina Rock ClimbHigh (Steep void drop)Sustained climbers

Terrain outside the map boundaries contains unrendered landscape textures, floating objects, and water planes that lack active swimming mechanics. Stepping into an unmeshed void will send your character into a freefall until an automatic emergency teleport triggers.

  • Move at normal speed: Run instead of sprinting so you have time to react to incomplete terrain meshes.
  • Test footing: Toss a basic projectile or check for footstep dust on transparent surfaces before stepping forward to confirm physical collision.
  • Keep your glider ready: Deploy the glider immediately if the ground drops unexpectedly beneath you.
  • Resetting a trapped character: If your avatar falls into an inescapable crevice or gets stuck under water geometry, open the main menu to use the unstuck feature or teleport directly to any unlocked world map waypoint.

Practical Limits and Account Safety

Exploring outside the map is purely visual and provides no gameplay advantages. Chests, elite enemies, mining deposits, and quest triggers do not spawn in unrendered areas.

Avoid attempting out-of-map glitches while running instanced story quests or timed knighthood events, as crossing boundary thresholds can break active mission tracking flags. Confine boundary exploration to free-roam sessions to prevent quest progression bugs or client restart issues.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.