In the spider subjugation raid for The Seven Deadly Sins: Origin, skip lighting wall torches if your squad wants the fastest clear time. Interacting with torches triggers an ignition animation that drains seconds from your combat timer. Only light the central chamber torch if an under-geared team struggles to see incoming attack telegraphs on the dark cavern floor. To locate both target spiders without wasting time, follow the visual markers at cave junctions rather than clearing side rooms.

How to Locate the Black and White Spiders

The raid cavern branches into distinct zones rather than a linear hallway. Both bosses remain in fixed boss clearings, meaning you can ignore wandering spiderlings and minor side dead ends. Watch the cavern walls at tunnel forks to take the direct path to each target:

  • White Spider Route: Look for dense, bright white webbing along the tunnel walls and ceiling ledges. Follow these upward-tending paths to reach the white spider's elevated nest.
  • Black Spider Route: Look for dim rocky corridors lined with dark egg clusters. Follow these downward-tending paths into the deeper, shadowed caverns where the black spider rests.
Target SpiderWall and Path IndicatorsThreat ProfileTactical Response
White SpiderHeavy white webbing, elevated ledgesMobile, ranged web snaresLock down immediately with freeze or bind skills; burst before tether casts
Black SpiderDark egg sacks, dim lower cavernsHeavy frontal cleaves, lingering venomLure into the open chamber, dodge backward, and interrupt venom charges

When to Light Torches

Lighting torches removes zone darkness, but it offers no combat stat bonuses. Treat torch interactions as an optional visibility aid rather than a required objective.

  • Skip torches for speedruns: High-damage compositions should bypass all torches. The interaction freeze breaks your movement flow and adds unnecessary seconds to the raid timer.
  • Light only the central torch for progression: If your team repeatedly takes avoidable venom hits due to poor visibility on dark ground textures, light the single torch in the central junction to illuminate telegraph markers, then leave the remaining wall torches untouched.

Team Setup and Combat Rotation

A core pairing of Merlin and Gowther provides the crowd control, range, and cooldown acceleration required to defeat both bosses quickly.

Team Roles

  • Merlin (Burst DPS / Control): Deals heavy elemental damage and applies crowd control to lock spiders in place. Her ranged attacks can hit the white spider while it hangs on upper cavern perches.
  • Gowther (Support / Skill Acceleration): Buffs team offensive stats, manipulates skill ranks, and cycles cooldowns so Merlin can repeat her burst sequence in every boss encounter.

Boss Execution Sequence

  1. White Spider Engagement: Open with Gowther to apply offensive buffs while the boss descends from the ceiling. Switch to Merlin the moment the boss becomes targetable, deploying crowd-control skills immediately to cancel its immobilizing web cast. Unload your burst damage to finish the fight before it retreats.
  2. Black Spider Engagement: Avoid fighting in the entrance choke point where narrow walls limit evasion. Lure the black spider into the wider chamber clearing. Use Gowther to clear minor adds and activate damage buffs. Switch to Merlin to stagger the boss, interrupting its frontal venom charge. If the boss begins a venom sweep, dodge straight backward rather than sideways to avoid colliding with cavern walls.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.