To get the most value out of weapon substat rerolls in The Seven Deadly Sins: Origin, prioritize percentage-based stat multipliers over flat numeric increases. Dedicated damage dealers require Critical Rate, Critical Damage, and Attack Percentage, while frontliners and supports rely on kit-specific Health, Defense, or Energy lines. Lock high-bracket percentage rolls before spending reroll currency on secondary slots, and avoid burning materials chasing four perfect lines until your entire core team is functional.
Percentage Multipliers vs. Flat Substats
Flat values such as flat Attack or flat Health offer noticeable boosts during early-game progression when base stats are low. However, as characters gain levels, upgrade their weapons, and acquire account bonuses, percentage multipliers scale much higher. Weapons featuring two percentage-based multipliers consistently outperform weapons carrying four flat bonuses.
| Category | High-Priority Substats | Low-Priority Substats | Primary Beneficiaries |
|---|---|---|---|
| Offensive | Critical Rate %, Critical DMG %, ATK % | Flat ATK, Minor Accuracy | Main DPS, Burst Sub-DPS |
| Elemental | Elemental DMG %, Penetration % / DEF Ignore | Flat Elemental DMG | Elemental Carries |
| Defensive | HP %, DEF %, Damage Reduction % | Flat HP, Flat DEF | Tanks, Scaling Bruisers |
| Utility | Energy Recharge %, Cooldown Reduction | Flat Resistance | Healers, Skill Buffers |
Because substats roll within specific numerical tiers, lock high-tier percentage rolls before rolling the remaining slots. Rerolling without locking risks discarding top-bracket multipliers for marginal stats.
Stat Priorities by Role
Each role relies on a specific stat baseline to clear end-game encounters and timed trials:
Primary and Burst DPS
Dedicated attackers should equip weapons with exclusively offensive substats to maximize burst windows.
- Critical Rate %: Prioritize this until your hero triggers critical hits consistently alongside party buffs.
- Critical Damage %: Multiplies burst damage once critical strike reliability is established.
- Attack % and Elemental Damage %: Increases base damage before critical multipliers are calculated.
- Armor Penetration / Defense Ignore: Mitigates the heavy defensive barriers found on end-game bosses.
Avoid hybridizing damage carries with defensive lines unless a hero's abilities explicitly scale their damage output from Health or Defense.
Frontline Tanks and Bruisers
Tanks require high effective health pools and damage mitigation rather than offensive critical stats to absorb heavy attacks.
- Max HP %: Prevents incoming burst damage from triggering one-shot mechanics.
- Defense %: Mitigates standard physical and sustained baseline incoming damage.
- Damage Reduction %: Provides direct percentage mitigation independent of raw Defense calculations.
Check passive ability descriptions before rolling for bruiser characters. Certain frontliners convert bonus Defense or Health directly into damage output, making those defensive lines their primary offensive scaling stats.
Healers and Buffers
Support heroes control match flow through restoration, protective shields, and buff uptimes.
- Kit-Specific Scaling (HP % or ATK %): Healers scale restoration strength from specific core stats. Match your weapon rolls to the exact stat specified in the healer’s skill descriptions.
- Energy Recharge %: Accelerates ultimate meter generation to ensure recovery skills are ready for incoming boss burst phases.
- Cooldown Reduction: Minimizes skill downtime to keep defensive shields and party buffs active continuously.
Step-by-Step Weapon Reroll Management
Reroll materials are scarce. Demanding quadruple-stat perfection on an individual weapon early on quickly depletes resources and stalls account growth. Manage your reroll materials using the following sequence:
- Aim for two functional rolls: Stop rolling on a weapon as soon as you secure two high-value percentage lines tailored to that hero's combat role.
- Equip the full four-character party: Distribute weapons with two or three functional lines across your entire active party before investing heavily into any single piece of gear.
- Lock top-tier lines: When a top-tier percentage roll appears, lock that slot before rerolling secondary slots to prevent losing peak stats.
- Accept usable utility rolls: Keep an otherwise strong roll if the final line provides practical energy or defensive utility, rather than exhausting currency chasing an ideal offensive substat.
- Pursue four-stat perfection last: Reserve reroll spam for your primary carry's weapon only after your full four-character roster has functional baseline gear equipped.
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Player Comments
122 players commented on this guide.
This guide answered the exact question I had.
The explanation is clear, especially for beginners.
Can you add more details about base building in a future update?
I tried this today and it worked better than my old setup.