To maximize Ban's stat-steal utility in high-end PvE encounters in The Seven Deadly Sins, cycle his Greed skill immediately prior to heavy enemy attack turns and re-apply it as soon as a boss phase resets. Unlike standard percentage debuffs, Ban’s Greed mechanic siphons raw basic combat stats directly from targets, simultaneously blunting incoming boss burst and channeling those attributes into his own damage output and team durability.

How the Greed Stat Siphon Functions

Standard attack-reduction debuffs reduce offensive power by fixed percentages that endgame bosses frequently cleanse, negate, or ignore through immunities. Ban's siphon takes basic stats away from the enemy and redistributes those values across your active party.

Because endgame bosses possess inflated stat pools, the flat numbers extracted through Greed provide significantly higher practical scaling than typical percentage-based buffs. This produces two immediate combat results:

  • Damage Mitigation: The boss loses baseline offensive stats, curbing high-pierce attacks and reducing the risk of opening-turn team wipes.
  • Damage Amplification: Ban and his allies gain the extracted attributes, raising party defense and boosting Ban’s personal attack ceiling without requiring separate buff setups.

Managing Greed in Demon King Battles

The Demon King encounter features high offensive pressure, strict damage thresholds, and periodic rule shifts. Success requires holding Ban's stat siphon to neutralize major incoming damage windows rather than burning cards as soon as they appear in hand.

Encounter PhasePrimary Ban ActionTarget Threat
Phase 1: Build-upApply Greed early to lower the boss's starting stat pool.Prevents early-turn burst crits and steady attrition.
Phase 2: Stance and GimmickSteal stats before high-priority boss card activations.Weakens unblockable cleaves and pierce attacks.
Phase 3: ExecutionUse stolen attack stats on Ban's offensive skills.Clears remaining boss health bars before damage caps trigger.

Preserve at least one stat-steal card going into major boss attack cycles. Siphoning stats right before an aggressive enemy turn prevents single-target strikes from piercing your front line, while priming Ban's offensive skills to hit stage caps.

Timing Transitions in Demonic Beast Ratatoskr

In the Demonic Beast Ratatoskr fight, incoming damage arrives through rapid multi-hit attack sequences. Siphoning stats from the logs and the main beast lowers incoming damage, reducing the burden on your cleanse and recovery units.

However, phase changes require disciplined card management:

  1. Track Floor Transitions: Demonic beasts purge active debuffs and reset modifiers when shifting between battle floors or clearing health bars.
  2. Hold Cards Before Phase Shifts: Casting a Greed card right before a health bar is depleted wastes the effect, as the siphon clears on the transition.
  3. Re-apply on Turn One: Play a held stat-theft card on the opening turn of the new phase to neutralize Ratatoskr's initial strikes before team health deteriorates.

Team Composition and Buff Maintenance

To keep stolen stat values active and amplified, build your team around card cycling and stat scaling:

  • Basic Stat Buffers: Allies that grant passive basic stat boosts multiply the raw attributes stolen by Ban, compounding your team's defense and damage scaling.
  • Rank-Up Supports: Higher-rank Greed cards increase the potency and duration of the stat siphon, improving turn efficiency.
  • Cleanse Units: Boss-inflicted stun, freeze, or skill-locking effects interrupt Ban’s rotation. Dedicated cleansers keep his cards playable.

Monitor the turn counter above boss status icons. If the siphon drops on a turn where the boss unleashes an Ultimate Move or stance attack, your frontline will take full, unmitigated damage. Keep a backup Greed card in reserve whenever the active debuff reaches its final remaining turn.

Combat Limitations and Immunities

Ban's stat siphon cannot bypass every encounter mechanic. Check stage rules for the following restrictions before attempting to rely entirely on Greed:

  • Absolute Debuff Immunities: If a boss or stage rule is completely immune to stat-decreasing effects, Greed cannot extract attributes. In these fights, Ban functions solely as a standard attacker.
  • Stat Reduction Caps: Certain stages limit the maximum percentage of stats an enemy can lose. While the siphon still grants stats to your side, enemy damage reduction stops at the stage ceiling.
  • Fight Gimmicks: Massive stat totals do not bypass hard damage limits per turn, immortality buffs, or element-specific damage requirements. Use Greed to control incoming damage and meet damage checks, but ensure your roster still brings the tools required by specific fight mechanics.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.