To solo the Chaos difficulty Indura Death Match in The Seven Deadly Sins, use an Unknown-race team built around Gawain, secure the first turn by meeting the stage Combat Class (CC) requirement, and conserve high-rank attacks in Phase 1 to burst down Phase 2 within two turns.
Team Requirements and Gear Setup
Without a co-op partner to absorb attacks or provide buffs, your lineup must handle both stat sustain and rapid burst damage. Gawain serves as the primary damage dealer, relying on her single-target skills, ignite scaling, and Ultimate Move.
| Slot | Role | Unit Choices | Gear Focus |
|---|---|---|---|
| Main DPS | Primary single-target burst and burn utility | Gawain | Attack / Critical Damage with standard attack substats |
| Support / Sub-DPS | Stat amplification and supplementary damage | Unknown allies (such as Hel or Summer Merlin) | HP / Defense to maximize overall team CC |
| Backline Anchor | Passive survival and stat scaling | Nanashi (with Holy Relic crafted) | HP / Defense |
Nanashi’s Holy Relic is essential for solo runs. It grants passive defense and attack-related stats to all active Unknown allies, allowing the frontline to survive Indura’s multi-hit area attacks without a dedicated healer. If your base team CC falls below Indura's requirement, consume CC food or upgrade your sub-slot association units. Starting second forces your squad to take an unmitigated opening assault that can eliminate Gawain before her passive activates.
Phase 1: Card Management and Ultimate Preparation
Indura uses stacking buffs, debuffs, and area-of-effect damage in Phase 1. Drawn-out fights favor the boss, but clearing the first life bar too quickly will leave your hand unprepared for Phase 2.
- Establish early debuffs: Use Turn 1 to cycle low-value support skills and Gawain’s secondary abilities, applying ignites to soften the boss.
- Rank up single-target cards: Move Gawain’s single-target damage cards manually to combine them into silver or gold ranks while filling her Ultimate Move gauge.
- Pace your damage: Rely on basic support attacks and lower-tier cards to whittle down Indura's remaining health.
- Preserve burst skills for the transition: Finish Phase 1 using standard cards. Do not cast Gawain’s Ultimate Move to clear the phase; carry the full Ultimate gauge and at least one silver or gold single-target card into Phase 2.
Phase 2: Rapid Burst Execution
Phase 2 is the primary failure point in solo attempts. Indura gains significant offensive thresholds and defensive stances that will overwhelm Nanashi's defensive buff after two turns. You must eliminate the boss across one or two turns.
Execute your attacks in this specific sequence on Turn 1 of Phase 2:
- Trigger support effects: Open with any remaining debuff cards, defense reductions, or secondary attacks from your Unknown supports to prime damage amplifiers.
- Cast Gawain's Ultimate Move: Firing the Ultimate immediately cuts down the bulk of Indura's health pool before defensive stances can mitigate incoming damage.
- Follow with high-rank single-target cards: Spend your prepared gold and silver Gawain attacks to exploit her damage multipliers against ignited targets.
If Indura survives the initial burst with low health, spend your remaining chip damage or utility cards on Turn 2 to finish the encounter before the boss executes its lethal enrage rotation.
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Player Comments
136 players commented on this guide.
This helped me understand strategy much better.
This guide answered the exact question I had.
The explanation is clear, especially for beginners.
I tried this today and it worked better than my old setup.