To clear Chapter 15 in The Walking Dead: Aftermath, construct the gunner tower in the upper-right socket immediately upon starting, kite infected clusters around its firing range, and hold your single revive until the late-wave difficulty spike.
Construct the Upper-Right Gunner Tower Early
Enter the stage and head directly to the construction socket in the upper-right (northeast) quadrant of the map. Chapter 15 exposes survivors to multi-directional attacks in the open lanes, making pure manual clearing inefficient.
Building this gunner tower immediately provides several combat benefits:
- Automated target acquisition: The tower continually fires on approaching walkers, thinning swarms without burning stamina or hero cooldowns.
- Consistent damage against tough targets: While your hero kites, the tower softens durable infected before they reach melee range.
- Defensive anchor: Securing this fortification gives your survivor a permanent safe zone to fall back toward during dense waves.
Commit your initial building resources to this defensive plot before exploring the lower corridors to avoid getting trapped in open terrain without backline support.
Funnel Walkers and Maintain Looping Kiting Routes
Do not stand stationary near the gunner tower. Walker pathing will rapidly encircle stationary survivors. Instead, establish a continuous patrol route that loops between the central corridor and the northeast corner.
- Draw the vanguard into the open center: Pull approaching packs into the wide pathway to group them together.
- Funnel through narrow choke points: Lead the mob through the narrower approach directly below the northeast quadrant to force walkers into linear columns.
- Trigger crowd control skills: Drop area-of-effect abilities or explosive tools into the concentrated column while the tower pierces through the line.
- Rotate back behind the tower: Pivot around the northeast structure to keep the pursuing horde inside the automated firing arc while hero abilities recharge. Avoid dead ends or map borders where sprinters can pin you against terrain.
Save Your Single Revive for the Final Wave
Chapter 15 allows a single revive, which is critical for surviving the late-stage convergence of elite walkers and dense hordes.
- Do not revive early: If you take fatal damage during Waves 1 through 7 due to a misplay, restart the stage instead of spending your revive.
- Deploy upon fatal spikes in Waves 8–10: When the final elite wave overwhelms your kiting room, activate the revive to gain temporary invulnerability and reset enemy targeting.
- Regroup immediately behind the tower: Use the invulnerability window to sprint directly behind the upper-right gunner tower, allowing automated fire to finish off the remaining targets while you clear the stage.
Chapter 15 Wave-by-Wave Breakdown
| Phase | Tactical Objective | Positioning & Tower Focus | Revive Management |
|---|---|---|---|
| Early Waves (Waves 1–3) | Build the upper-right gunner tower; clear initial walkers | Anchor in the northeast corner; protect the construction socket | Conserve health; restart if you fall early |
| Mid Waves (Waves 4–7) | Funnel mixed hordes; kite sprinters through choke points | Rotate wide loops between the center corridor and the tower | Maintain distance; rely on automated fire to thin mobs |
| Final Waves (Waves 8–10) | Survive elite convergence; clear remaining targets | Hold a tight defensive perimeter around the gunner tower | Trigger your single revive after fatal damage during the final swarm |
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Player Comments
70 players commented on this guide.
Good guide for The Walking Dead: Aftermath players. The early game part was useful.
I wish I had read this before upgrading the wrong thing.
This saved me time in the early game.
The tips are practical and easy to follow.