To clear the compact quarry stage in Chapter 25 of The Walking Dead: Aftermath, split your defensive setup across three lanes immediately: rely on the left Gunner Tower for continuous ranged suppression, lay Barbed Wire across the center path to stall fast runners, and erect the newly unlocked Fence facility on the right flank to block incoming swarms.

Because the quarry map is unusually small, enemy spawn points sit extremely close to your defensive perimeter. Walkers cross the open ground in seconds, leaving no time to reposition once a wave begins.

Quarry Lane Strategy and Asset Placement

Each of the three pressure channels requires a dedicated fortification to counter specific enemy movement patterns:

SectorDefensive AssetPrimary RoleTarget Threat
Left LaneGunner TowerContinuous automated ranged fireArmored walkers absorbing turret fire
Center LaneBarbed WireCrowd slowing and group clusteringFast runners taking the direct route
Right LaneFence FacilitySolid physical blockageDense swarms that batter structures

Left Flank: Supporting the Gunner Tower

The Gunner Tower provides elevated, automated fire that locks down the left path without requiring constant manual input. However, its automated targeting prioritizes leading targets, allowing trailing stragglers to slip past when swarms thicken. Position a ranged survivor slightly behind the tower's firing perimeter to create an overlapping crossfire pocket and finish off damaged walkers. Save burst-damage abilities for heavily armored variants that threaten to soak up tower shots.

Center Lane: Bottlenecking with Barbed Wire

The center dirt path is the shortest direct route to your survivors, making it the preferred corridor for sprinting runners. Place Barbed Wire directly inside your squad's primary firing zone rather than out near the enemy spawn point. Placing it within weapon range ensures that slowed enemies take maximum bullet damage while clustered together, which also maximizes the impact of area-of-effect explosives.

Right Flank: Defending the New Fence

Chapter 25 unlocks the Fence facility, an impassable structural barrier that closes off the open right flank. Unlike Barbed Wire, which only reduces movement speed, the Fence halts walker progress entirely until destroyed. Station a durable close-range survivor or shotgun unit directly behind the Fence to clear walkers while they claw at the wood. Keep this structure repaired and monitored, as losing it allows walkers to bypass your defenses entirely.

Final Wave Execution

During the final wave, walkers charge all three sectors at once. Let the automated Gunner Tower manage standard enemies on the left, and direct your manual skill targeting toward the center and right lanes. Prioritizing high-damage abilities on swarms hitting the Barbed Wire and the Fence preserves your barriers and keeps your backline safe until the stage is cleared.

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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.