Save resources, speed-ups, and unopened resource packs for Alliance Duel tasks instead of spending them on routine upgrades before the event. Once the event begins, check its task list and use saved items only on actions that score points.

What to save

The draft identifies these items as useful to hold for the event:

  • Speed-ups: Save them for event actions that use speed-ups.
  • Resource packs: Keep them unopened so you can use the resources for a listed task when needed.
  • Building progress: If an upgrade is nearly complete, the draft recommends waiting to finish it until the event. Check the task list first; the supplied material does not establish that every building upgrade scores points.

The draft also advises pausing building upgrades and research one to two days before the event. That means delaying progression, so weigh the delay against the value of saving those actions for event scoring.

Spend items on listed tasks

When Alliance Duel starts, check which actions the task list includes. The draft names building upgrades, research, troop training, and speed-up use as possible scoring activities, but it does not provide point values or confirm which tasks apply to a particular duel. Follow the in-game list rather than assuming every activity earns points.

If your alliance is coordinating a push, check with its leaders before using a large stockpile. Otherwise, use saved items on the event tasks you can complete and stop short of spending resources on actions that are not listed.

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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.