To clear the EX1 stage in Tiny War: Kingdom Defense, you must defeat all incoming enemy waves without destroying the environmental statues positioned across the map. Striking these statues causes instant failure or invalidates the stage completion criteria.
High-Risk Attack Types
Standard area-of-effect strategies will damage the statues. Audit your team roster to ensure your deployed units do not use the following attack styles near map obstacles:
- Magic Explosions: Magical blast effects have broad hitboxes that extend beyond the primary target and damage adjacent statues.
- Persistent Area DoT: Damage-over-time fields linger on the map. If enemies trigger these zones near a statue, the continuous ticks will damage the object.
- Melee Cleaves and Martial Strikes: Frontline physical attackers with wide attack arcs or splash effects can clip nearby statues during combat.
Defensive Positioning and Ability Usage
To keep your damage contained, adjust your unit placement and skill triggers around the layout of the map:
- Form Outer Choke Points: Deploy units along the outer lanes away from the statues. Drawing enemies to the periphery ensures your attacks occur far from destructible targets.
- Use Single-Target Attackers: Select heroes whose abilities hit individual targets directly without generating secondary splash radiuses.
- Delay Skill Activations: Hold your hero skills until enemy waves move past central statue clusters and enter designated safe zones.
- Target Foes Directly: Manual skill activations should target specific enemy units rather than open ground to prevent unintended area targeting.
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72 players commented on this guide.
This helped me understand strategy much better.
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Nice guide. I am checking the other Tiny War: Kingdom Defense articles next.