To clear Hard Stage 38 in Top Lords, disable automated pathing, navigate timed floor traps manually, and refuse to engage enemies inside active hazard zones. Pull patrolling guards backward into cleared rooms, save crowd-control abilities to interrupt the elite commander's heavy attack animations, and burst down the commander first to strip aura buffs from the remaining minions.
Recommended Squad Composition
Hard Stage 38 inflicts heavy environmental chip damage and features an elite commander that buffs surrounding units. A balanced team requires strong single-target burst and manual crowd control over passive area-of-effect damage.
| Role | Primary Attribute | Tactical Purpose |
|---|---|---|
| Main Tank | High maximum HP, damage reduction | Absorbs opening wave damage and survives minor trap clipping |
| Primary DPS | Single-target burst | Quickly eliminates the elite commander to remove enemy aura buffs |
| Control / Sub-DPS | Stun, slow, or knockback | Interrupts enemy skill channels in narrow choke points |
| Support | Shields, squad healing | Restores health lost to stage hazards and stray projectiles |
Position your tank directly in front of the formation to catch straight-line projectiles when rounding corners. Keep your damage dealers clustered behind the tank so they do not peel off into side hazards or pull aggro from stationary ranged turrets.
Step-by-Step Pathing Strategy
Automated routing takes the shortest direct line, which pulls units directly across hazard hitboxes. Steer your squad manually through each section.
1. Clear the Initial Corridor
- Wait out hazard cycles: Stop before entering the first trap threshold. Do not cross while the ground indicator is yellow or pulsing.
- Path through the center: Once the hazard recedes, walk straight down the middle of the corridor. Hugging the walls can clip invisible boundary traps, dealing percent-health damage to your backline units.
- Ignore ranged harassment: Do not dash through active traps to silence ranged pests. Absorbing minor ranged hits is safer than losing squad members to active floor hazards.
2. Clear the Midfield Gauntlet
- Bait enemy aggro: Step forward just far enough into the central chamber to alert patrolling guards.
- Retreat to safety: Immediately pull your formation back into the cleared corridor.
- Eliminate defenders outside traps: Fight the pulled enemies in the safe area to prevent taking simultaneous environmental and combat damage.
Courtyard Elite Commander Tactics
The final section features durable defenders surrounding an elite commander that grants aura buffs and executes sweeping cleave attacks.
- Save control skills for wind-ups: Hold your manual ultimate abilities until the elite commander begins its attack animation, then cast your stun or knockback immediately to interrupt the strike.
- Focus single-target damage: Direct all high-damage skills onto the commander. Eliminating this target removes the defensive aura protecting the surrounding minions.
- Step out of red ground zones: If the boss drops lingering area-of-effect damage markers, move your squad immediately. These zones deal degeneration damage faster than supports can heal.
- Conserve skills on cleanup: After the commander falls, defeat the remaining minions with basic attacks to preserve cooldowns for any subsequent checkpoints.
Reset Conditions
Restart the stage immediately if either of the following occurs:
- Tank health drops below 50%: If your frontline tank loses more than half its health before clearing the midfield gauntlet, your squad will lack the durability required to survive the elite commander's opening burst.
- Accidental auto-pathing triggers: If automated movement turns on and drags your backline across active floor traps, reset rather than attempting to recover lost units.
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Player Comments
100 players commented on this guide.
This guide answered the exact question I had.
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Top Lords articles next.
This helped me understand strategy much better.