To beat The Final Act of Loyalty Ultimate stage in Tower of Saviors, bring a team that pairs burst damage with runestone unlocks, hazard removal, and defensive Dragon Craft utility. The run requires controlling incoming damage across early minion waves to charge your active skills, navigating mid-stage combo barriers, and executing a two-phase final boss.
Team Requirements and Core Roles
Raw attack multipliers alone cannot clear this stage. You need dedicated active skills to bypass defensive shields and reset disrupted boards.
| Role | Primary Function | Encounter Addressed |
|---|---|---|
| Leader | Attack multiplier and board generation | General damage scaling |
| Orb Converter | Supplies primary attribute and Heart Runestones | Board locks and low recovery boards |
| Utility Sub | Defense piercing, combo boosts, or board unlock | High defense, combo shields, and frozen orbs |
| Burst Finisher | Concentrated multi-turn or single-turn attack buffs | High boss HP thresholds and Phase 2 execution |
Ensure your team carries a defensive Dragon Craft (Dragonware). This provides an emergency damage-reduction shield if an elite enemy reaches an attack cooldown of 1 before you can eliminate it.
Early Wave Strategy: Waves 1 and 2
Early minions deal moderate damage on short attack timers, which can threaten teams before leader multipliers fully ramp up.
- Target the lowest timer: Immediately check the turn counters of all enemies and focus down the minion closest to attacking.
- Break synchronized attacks: If two enemies share an identical countdown, eliminate one on your first turn to prevent simultaneous lethal damage.
- Stall for cooldowns: Keep the final minion alive. Match non-attacking runestones while matching Heart Runestones to maintain full HP.
- Charge Dragonware: Stall for one to two turns to charge your primary conversion skills and Dragon Craft gauge before clearing the wave.
Mid-Stage Hazards and Elite Encounters
Middle waves feature mini-bosses equipped with board hazards—including sticky runestones, electrified trails, and combo-count shields.
- Combo Shields (e.g., 7+ Combos): Plan your routing before moving runestones. Stack horizontal triplets along the bottom corners of the board and build upward to maximize natural combos without relying on skyfall luck.
- Locked or Frozen Runestones: Do not trigger premier damage multipliers while the board is locked. Use an orb converter or a board-refresh active skill to restore usable runestones first.
- Imminent Attacks: If a mini-boss attack counter hits 1 and you lack the runestones to finish it, activate a damage-reduction active skill or trigger your defensive Dragon Craft to survive the hit.
Penultimate Wave Preparation
The wave directly before the boss acts as a damage check with escalating attack power that doubles after its first strike.
- Save Major Burst Skills: Do not trigger your primary multi-turn burst buffs here. Use basic board solves and passive leader multipliers to whittle down the enemy's HP.
- Filter the Board: Clear off-attribute runestones to set up a favorable board drop for the boss encounter.
- Execute Cleanly: Once the enemy reaches low health, use a secondary converter to finish the wave in a single turn so you enter the final boss with your main burst skills intact.
Final Boss Execution: Phase 1 and Phase 2
The boss encounter requires two distinct burst sequences across back-to-back phases.
Phase 1: Handling the Barrier
The boss opens with a restrictive mechanic, such as a combo threshold or an elemental shield. Falling short of the required combo count deals zero damage and restores the boss's HP.
- Focus entirely on meeting the mechanic's criteria rather than maximizing raw damage.
- Trace careful routes to meet the combo requirement.
- Use baseline team multipliers to defeat Phase 1 across one or two controlled turns.
Phase 2: Full Burst and Execution
The boss revives with restored HP, higher attack power, and board disruption that can lock runestones or clutter the field.
- Reset the Board: Activate your board-unlock skill or primary converter immediately to flood the board with primary attribute runestones and Heart Runestones.
- Stack Attack Buffs: Trigger your burst finisher active skills to overcome the boss's high defense.
- Engage Dragon Craft: Activate your offensive Dragon Craft score multiplier on the same turn.
- Solve for High Combos: Route the generated runestones for maximum combo count to deplete the boss's health pool in a single turn.
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Player Comments
61 players commented on this guide.
I tried this today and it worked better than my old setup.
This saved me time in the early game.
Nice guide. I am checking the other Tower of Saviors articles next.
Can you add more details about early game in a future update?