To clear the Fortune and Forbidden Shamanic Magic Nightmare stage in Tower of Saviors, stall during early waves to fully charge your skills, neutralize runestone hazards across mid-tier encounters, and combine your leader transformation, board converters, and Dragonary Craft to burst through the final two-phase boss.

Required Team Roles and Utilities

Raw attack multipliers cannot overcome the defensive barriers and board disruptions in this stage. Build a team that covers these core utility functions:

RolePrimary FunctionEncounter Target
LeaderMultiplier with passive skill chargingWave 1 turn-one stability
Board CleanserFull-board converter or enchanted runestone creatorWeathered, locked, and electrified runestones
Defense BypassPiercing damage or barrier ignoreHigh-armor minibosses
Control UtilityTurn delay or damage mitigationSafe setup during burst turns
Dragonary CraftDefensive invulnerability or damage multiplier mini-gamePhase 2 final boss burst

Early-Stage Stalling and Skill Management

The opening floors deal manageable damage and serve as your primary window to charge active skills. Moving into the middle floors without secondary skill stages charged will leave you vulnerable to fatal damage checks.

  1. Target off-color minions first to reduce incoming multi-hit damage.
  2. Dissolve matched Heart runestones in small sets rather than clearing the full board to sustain recovery without triggering premature floor clears.
  3. Isolate a single enemy with a two-to-three turn attack timer.
  4. Move non-essential runestones along the board edges to cycle turns safely.
  5. Defeat the final mob only when your board converters and defensive skills are ready to activate.

Mid-Stage Hazards and Miniboss Tactics

Mid-tier floors introduce layered board mechanics that limit your movement and damage output.

  • Burning and Electrified Slots: Trace your pathing before touching the screen. Move in straight lines to exit hazard zones quickly and minimize percentage-based damage.
  • Combo Shields: When facing shields requiring five or more combos, arrange horizontal triplets across the bottom two rows first before solving the upper section of the board.
  • Sticky and Locked Runestones: Do not wait for locked or weathered pieces to clear naturally. Use an active converter or board reshuffle immediately so you do not lose your leader skill's activation conditions.
  • Miniboss Execution: Use a secondary damage boost rather than your main board reset to clear the final miniboss. If the miniboss features a revive trait, ensure a damage reduction active or passive shield is running to absorb the post-revive hit.

Final Boss Strategy

The final boss encounter tests your board preparation across two distinct phases.

Phase 1: Overcoming Defensive Shields

Examine the boss's shield conditions before moving runestones. If the boss demands specific elemental dissolves or ignores normal damage, activate an enchanted runestone converter. Match the required colors in distinct groups rather than merging them into single large clusters. Clear the phase over one or two turns while keeping your health high enough to endure counter-attacks.

Phase 2: Executing the Final Burst

Phase 2 features an aggressive enrage timer and heavy board disruption. Stalling is not viable in this phase.

  1. Activate your leader transformation and team attack multiplier simultaneously.
  2. Trigger your full-board conversion skill to remove all lingering board hazards.
  3. Solve the board with optimized split combos to maximize combo scaling.
  4. Activate your Dragonary Craft as soon as the movement timer ends.
  5. Complete the craft mini-game with a high score to amplify your damage and bypass the boss's health pool in a single turn.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.